package net.tylermurphy.Minecraft.Input; import org.lwjgl.glfw.GLFW; import net.tylermurphy.Minecraft.Render.Data.Display; public class CoreInput extends IInput { public void keyPressed(int keyCode) { switch(keyCode) { case GLFW.GLFW_KEY_F11: Display.setFullScreen(!Display.fullscreen); break; } } public void keyRelesed(int keyCode) {} public void mousePressed(int mouseButton) {} public void mouseRelesed(int mouseButton) {} public void charAction(char c) {} }