package net.tylermurphy.Minecraft.Chunk; import net.tylermurphy.Minecraft.Scene.World; public class Generator { private static void generateLandscape(Chunk c) { for(int x=0;x<16;x++) { for(int z=0;z<16;z++) { int biome = (int) (PerlinNoise.getNoise(World.seed, c.gridX*16+x, c.gridZ*16+z, PerlinNoise.NoiseType.Cellular)*3)+3; biome = Math.max(1, Math.min(6, biome)); int height1 = (int) (PerlinNoise.getNoise(World.seed, c.gridX*16+x, c.gridZ*16+z, PerlinNoise.NoiseType.PerlinFractal)*biome)+biome; int height2 = (int) (PerlinNoise.getNoise(World.seed+1, c.gridX*16+x, c.gridZ*16+z, PerlinNoise.NoiseType.Perlin)*biome)+biome; int height3 = (int) (PerlinNoise.getNoise(World.seed+2, c.gridX*16+x, c.gridZ*16+z, PerlinNoise.NoiseType.Simplex)*biome)+biome; int top = 90 + height1 + height2 - height3; for(int y=0;y<256;y++) { if(y