# How long in seconds will the game last, set it < 1 to disable # default: 1200 aka 20min gameLength: 1200 # Announce join/leave/game over messages to people not playing the game # default: true announceMessagesToNonPlayers: true # Allow Hiders to see their own teams nametags as well as seekers. Seekers can never see nametags regardless. # default: false nametagsVisible: false # Require bukkit permessions though a plugin to run commands, recomended on large servers # default: true permissionsRequired: true # Minimum ammount of players to start the game. Cannot go lower than 2. # default: 2 minPlayers: 2 # Spawn locations where players are teleported spawns: # Location where players are teleported into the game (/hs start) game: x: 0 y: 0 z: 0 world: world # Location where players are teleported into the lobby (/hs join) lobby: x: 0 y: 0 z: 0 world: world # Location where players are teleported when they exit (/hs leave) exit: x: 0 y: 0 z: 0 world: world # The worldborder closes every interval, whish is evey [delay] in minutes. # Thw worldborder stharts at [size], and decreaces 100 blocks every interval. # x & z are the center location. [enabled] is whenever the border is enabled. # You can choose if Hiders are warned 30 seconds before the border moves. worldBorder: x: 0 z: 0 delay: 10 size: 500 warn: true enabled: false # The taunt will activate every delay set in seconds. It will spawn a firework # on a random Hider to alert a Seeker where someone may be. You can choose # to publially show the taunt countdown, and have the taunt run with only # one Hider left. taunt: delay: 360 whenLastPerson: false showCountdown: true enabled: true # The glow powerup allows all Hiders to see where every Seeker is. It last for # the amount of time set in seconds. You can allow it to be stackable, meaning # when multiple Hiders use the powerup at the same time, it stacks the times, or # just overwrites. Only Hiders can see that the Seekers are glowing. glow: time: 30 stackable: true enabled: true # The message prefixes displayed before messages. The message contents themselvs # can be changed in localization.yml. prefix: default: '&9Hide and Seek > &f' error: '&cError > &f' taunt: '&eTaunt > &f' border: '&cWorld Border > &f' abort: '&cAbort > &f' gameover: '&aGame Over > &f' warning: '&cWarning > &f' # ---------------------------------------------------------- # # ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING # # ---------------------------------------------------------- # # The 2 coordinate bounds that will contain your hideAndSeek map. Its reccomended # that you use /hs setbounds for this, and not edit this directly, as breaking # this section will completly break the entire plugin when you run /hs mapsave. bounds: min: x: 0 z: 0 max: x: 0 z: 0