# How long in seconds will the game last, set it < 1 to disable # default: 1200 aka 20min gameLength: 1200 # Announce join/leave/game over messages to people not playing the game # default: true announceMessagesToNonPlayers: true # Allow Hiders to see their own teams nametags as well as seekers. Seekers can never see nametags regardless. # default: false nametagsVisible: false # Require bukkit permissions though a plugin to run commands, recommended on large servers # default: true permissionsRequired: true # Minimum amount of players to start the game. Cannot go lower than 2. # default: 2 minPlayers: 2 # This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons, # and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this # entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight # back against Seekers if disabled. # default: true pvp: true # Players that join the server will automatically be placed into the lobby. # default: false autoJoin: false # (When autoJoin is false), when players join the world containing the lobby, they are automatically teleported # to the designated exit position so that they possibly don't spawn in the lobby while not in the queue. Anyone # who ever joins in the game world (the duplicated world where the game is played) will always be teleported # out regardless. # default: false teleportToExit: false countdown: # The worldborder closes every interval, which is evey [delay] in minutes. # Thw worldborder starts at [size], and decreases 100 blocks every interval. # x & z are the center location. [enabled] is whenever the border is enabled. # You can choose if Hiders are warned 30 seconds before the border moves. worldBorder: x: 0 z: 0 delay: 10 size: 500 warn: true enabled: false # The taunt will activate every delay set in seconds. It will spawn a firework # on a random Hider to alert a Seeker where someone may be. You can choose # to publicly show the taunt countdown, and have the taunt run with only # one Hider left. Taunt delay must at least be 60s. taunt: delay: 360 whenLastPerson: false showCountdown: true enabled: true # The glow powerup allows all Hiders to see where every Seeker is. It last for # the amount of time set in seconds. You can allow it to be stackable, meaning # when multiple Hiders use the powerup at the same time, it stacks the times, or # just overwrites. Only Hiders can see that the Seekers are glowing. Delay must # be longer than 1s. glow: time: 30 stackable: true enabled: true # The message prefixes displayed before messages. The message contents themselves # can be changed in localization.yml. prefix: default: '&9Hide and Seek > &f' error: '&cError > &f' taunt: '&eTaunt > &f' border: '&cWorld Border > &f' abort: '&cAbort > &f' gameover: '&aGame Over > &f' warning: '&cWarning > &f' # Changes the default plugin language. Currently, Supported localizations are: # en-US (United States) # de-DE (German) local: "en-US" # ---------------------------------------------------------- # # ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING # # ---------------------------------------------------------- # # The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended # that you use /hs setbounds for this, and not edit this directly, as breaking # this section will completely break the entire plugin when you run /hs mapsave. bounds: min: x: 0 z: 0 max: x: 0 z: 0 # Spawn locations where players are teleported spawns: # Location where players are teleported into the game (/hs start) game: x: 0 y: 0 z: 0 world: world # Location where players are teleported into the lobby (/hs join) lobby: x: 0 y: 0 z: 0 world: world # Location where players are teleported when they exit (/hs leave) exit: x: 0 y: 0 z: 0 world: world