package net.tylermurphy.hideAndSeek.world; import java.util.Collections; import java.util.List; import org.bukkit.World; import org.bukkit.generator.BlockPopulator; import org.bukkit.generator.ChunkGenerator; public class VoidGenerator extends ChunkGenerator{ @Override public List getDefaultPopulators(World world) { return Collections.emptyList(); } @Override public boolean shouldGenerateNoise() { return false; } @Override public boolean shouldGenerateSurface() { return false; } @Override public boolean shouldGenerateBedrock() { return false; } @Override public boolean shouldGenerateCaves() { return false; } @Override public boolean shouldGenerateDecorations() { return false; } @Override public boolean shouldGenerateMobs() { return false; } @Override public boolean shouldGenerateStructures() { return false; } @Override public boolean canSpawn(World world, int x, int z) { return true; } }