package net.tylermurphy.hideAndSeek.events; import org.bukkit.Bukkit; import org.bukkit.entity.Player; import net.tylermurphy.hideAndSeek.Main; import net.tylermurphy.hideAndSeek.util.Packet; public class Glow { private final int temp; private int glowTime; private boolean running; public Glow(int temp) { this.temp = temp; this.glowTime = 0; } public void onProjectilve() { glowTime++; if(!running) startGlow(); } private void startGlow() { running = true; for(Player hider : Main.plugin.board.getHiders()) { for(Player seeker : Main.plugin.board.getSeekers()) { Packet.setGlow(hider, seeker, true); } } waitGlow(); } private void waitGlow() { Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.plugin, new Runnable() { public void run() { if(temp != Main.plugin.gameId) return; glowTime--; glowTime = Math.max(glowTime, 0); if(glowTime == 0) { stopGlow(); } else { waitGlow(); } } }, 20*30); } private void stopGlow() { for(Player hider : Main.plugin.board.getHiders()) { for(Player seeker : Main.plugin.board.getSeekers()) { Packet.setGlow(hider, seeker, false); } } } }