/* * This file is part of Kenshins Hide and Seek * * Copyright (c) 2021 Tyler Murphy. * * Kenshins Hide and Seek free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * he Free Software Foundation version 3. * * Kenshins Hide and Seek is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ package net.tylermurphy.hideAndSeek.command.location; import net.tylermurphy.hideAndSeek.Main; import net.tylermurphy.hideAndSeek.command.ICommand; import net.tylermurphy.hideAndSeek.command.location.util.LocationUtils; import net.tylermurphy.hideAndSeek.command.location.util.Locations; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import static net.tylermurphy.hideAndSeek.configuration.Config.*; import static net.tylermurphy.hideAndSeek.configuration.Localization.message; public class SetSpawnLocation implements ICommand { public void execute(CommandSender sender, String[] args) { if (!(sender instanceof Player)) return; Player player = (Player) sender; LocationUtils.setLocation(player, Locations.GAME, vector -> { if (worldborderEnabled && vector.distance(worldborderPosition) > 100) { sender.sendMessage(errorPrefix + message("WORLDBORDER_POSITION")); throw new RuntimeException("World border not enabled or not in valid position!"); } if (!player.getLocation().getWorld().getName().equals(spawnWorld)) { Main.getInstance().getGame().getWorldLoader().unloadMap(); Main.getInstance().getGame().getWorldLoader().setNewMap(player.getLocation().getWorld().getName()); } spawnWorld = player.getLocation().getWorld().getName(); spawnPosition = vector; }); } public String getLabel() { return "setspawn"; } public String getUsage() { return ""; } public String getDescription() { return "Sets hide and seeks spawn location to current position"; } }