/* * This file is part of Kenshins Hide and Seek * * Copyright (c) 2021 Tyler Murphy. * * Kenshins Hide and Seek free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * he Free Software Foundation version 3. * * Kenshins Hide and Seek is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ package net.tylermurphy.hideAndSeek.command; import net.tylermurphy.hideAndSeek.game.Game; import net.tylermurphy.hideAndSeek.util.Status; import net.tylermurphy.hideAndSeek.world.WorldLoader; import org.bukkit.World; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import org.bukkit.util.Vector; import static net.tylermurphy.hideAndSeek.configuration.Config.*; import static net.tylermurphy.hideAndSeek.configuration.Localization.message; public class SetSpawnLocation implements ICommand { public void execute(CommandSender sender, String[] args) { if(Game.status != Status.STANDBY) { sender.sendMessage(errorPrefix + message("GAME_INPROGRESS")); return; } Vector newSpawnPosition = new Vector(); Player player = (Player) sender; if(player.getLocation().getBlockX() == 0 || player.getLocation().getBlockZ() == 0 || player.getLocation().getBlockY() == 0){ sender.sendMessage(errorPrefix + message("NOT_AT_ZERO")); return; } newSpawnPosition.setX(player.getLocation().getBlockX()); newSpawnPosition.setY(player.getLocation().getBlockY()); newSpawnPosition.setZ(player.getLocation().getBlockZ()); if(worldborderEnabled && newSpawnPosition.distance(worldborderPosition) > 100) { sender.sendMessage(errorPrefix + message("WORLDBORDER_POSITION")); return; } World world = player.getLocation().getWorld(); if(world == null){ throw new RuntimeException("Unable to get world: " + spawnWorld); } if(mapSaveEnabled && !world.getName().equals(spawnWorld)){ Game.worldLoader.unloadMap(); Game.worldLoader = new WorldLoader(world.getName()); } spawnWorld = world.getName(); spawnPosition = newSpawnPosition; sender.sendMessage(messagePrefix + message("GAME_SPAWN")); addToConfig("spawns.game.x", spawnPosition.getX()); addToConfig("spawns.game.y", spawnPosition.getY()); addToConfig("spawns.game.z", spawnPosition.getZ()); addToConfig("spawns.game.world", player.getLocation().getWorld().getName()); saveConfig(); } public String getLabel() { return "setspawn"; } public String getUsage() { return ""; } public String getDescription() { return "Sets hide and seeks spawn location to current position"; } }