/* * This file is part of Kenshins Hide and Seek * * Copyright (c) 2021 Tyler Murphy. * * Kenshins Hide and Seek free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * he Free Software Foundation version 3. * * Kenshins Hide and Seek is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ package net.tylermurphy.hideAndSeek.command; import net.tylermurphy.hideAndSeek.Main; import net.tylermurphy.hideAndSeek.configuration.Map; import net.tylermurphy.hideAndSeek.configuration.Maps; import net.tylermurphy.hideAndSeek.game.util.Status; import org.bukkit.World; import org.bukkit.entity.Player; import org.bukkit.scheduler.BukkitRunnable; import static net.tylermurphy.hideAndSeek.configuration.Config.*; import static net.tylermurphy.hideAndSeek.configuration.Localization.message; public class SaveMap implements ICommand { public static boolean runningBackup = false; public void execute(Player sender, String[] args) { if (!mapSaveEnabled) { sender.sendMessage(errorPrefix + message("MAPSAVE_DISABLED")); return; } if (Main.getInstance().getGame().getStatus() != Status.STANDBY) { sender.sendMessage(errorPrefix + message("GAME_INPROGRESS")); return; } Map map = Maps.getMap(args[0]); if(map == null) { sender.sendMessage(errorPrefix + message("INVALID_MAP")); return; } if (map.isSpawnNotSetup()) { sender.sendMessage(errorPrefix + message("ERROR_GAME_SPAWN")); return; } sender.sendMessage(messagePrefix + message("MAPSAVE_START")); sender.sendMessage(warningPrefix + message("MAPSAVE_WARNING")); World world = map.getSpawn().getWorld(); if (world == null) { throw new RuntimeException("Unable to get spawn world"); } world.save(); BukkitRunnable runnable = new BukkitRunnable() { public void run() { sender.sendMessage( map.getWorldLoader().save() ); runningBackup = false; } }; runnable.runTaskAsynchronously(Main.getInstance()); runningBackup = true; } public String getLabel() { return "saveMap"; } public String getUsage() { return ""; } public String getDescription() { return "Saves current map for the game. May lag server."; } }