From d64dce4a26b69d202f9d2943da8da0d3bc9ddad2 Mon Sep 17 00:00:00 2001 From: Tyler Murphy Date: Tue, 9 Aug 2022 13:43:20 -0400 Subject: block solidify time, seeker lobby --- src/main/resources/config.yml | 10 ++++++++++ src/main/resources/lang/localization_de-DE.yml | 1 + src/main/resources/lang/localization_en-US.yml | 1 + src/main/resources/plugin.yml | 6 +++++- 4 files changed, 17 insertions(+), 1 deletion(-) (limited to 'src/main/resources') diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 9500859..b648c8b 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -128,8 +128,11 @@ databaseName: hideandseek # You want block hunt? We have block hunt! Just enable it below, and set the # available blocks to pick from, and you're all set! It's that easy! # Items are displayed in the order that they are listed below. +# The solidifyTime is the time in server ticks that it takes players to solidify. +# Every 20 ticks is a second. Minimum solidifyTime is 20 ticks. blockhunt: enabled: false + solidifyTime: 60 blocks: [CRAFTING_TABLE, GRASS_BLOCK, DIRT, BEACON, BOOKSHELF] worldBorder: @@ -306,6 +309,13 @@ spawns: y: 0 z: 0 world: world + # Location where seekers wait during the hiding grace period + seeker: + x: 0 + y: 0 + z: 0 + # Currently is not used, seekers are teleported to spawns.game.world + world: world # Location where players are teleported when they exit (/hs leave) exit: x: 0 diff --git a/src/main/resources/lang/localization_de-DE.yml b/src/main/resources/lang/localization_de-DE.yml index a1a6eea..4e6e74e 100644 --- a/src/main/resources/lang/localization_de-DE.yml +++ b/src/main/resources/lang/localization_de-DE.yml @@ -46,6 +46,7 @@ Localization: SETUP: "&f&lFühre die folgenden Schritte zur Einrichtung aus:" SETUP_GAME: "&c&l- &fTeleport-Position für den Spielbeginn festlegen mit /hs setspawn" SETUP_LOBBY: "&c&l- &fTeleport-Position für die Lobby festlegen mit /hs setlobby" + SETUP_SEEKER_LOBBY: "&c&l- &fTeleport-Position für die Lobby Seekern festlegen mit /hs setseekerlobby" SETUP_EXIT: "&c&l- &fTeleport-Position für das Spielende festlegen mit /hs setexit" SETUP_SAVEMAP: "&c&l- &fHide and Seek Weltkarte speichern mit /hs savemap (nach /hs setspawn)" SETUP_COMPLETE: "Alles eingerichtet! Hide and Seek ist spielbereit." diff --git a/src/main/resources/lang/localization_en-US.yml b/src/main/resources/lang/localization_en-US.yml index 96ccf7a..32dd5f8 100644 --- a/src/main/resources/lang/localization_en-US.yml +++ b/src/main/resources/lang/localization_en-US.yml @@ -47,6 +47,7 @@ Localization: SETUP: "&f&lThe following is needed for setup..." SETUP_GAME: "&c&l- &fGame spawn isn't set, /hs setspawn" SETUP_LOBBY: "&c&l- &fLobby spawn isn't set, /hs setlobby" + SET_SEEKER_LOBBY: "&c&l- &fSeeker Lobby spawn isn't set, /hs setseekerlobby" SETUP_EXIT: "&c&l- &fQuit/exit teleport location isn't set, /hs setexit" SETUP_SAVEMAP: "&c&l- &fHide and seek map isn't saved, /hs savemap (after /hs setspawn)" SETUP_BOUNDS: "&c&l- &fPlease set game bounds in 2 opposite corners of the game map, /hs setbounds" diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml index eab74ad..1f61282 100644 --- a/src/main/resources/plugin.yml +++ b/src/main/resources/plugin.yml @@ -1,6 +1,6 @@ name: KenshinsHideAndSeek main: net.tylermurphy.hideAndSeek.Main -version: 1.6.0 +version: 1.6.1 author: KenshinEto load: STARTUP api-version: 1.13 @@ -21,6 +21,7 @@ permissions: hideandseek.setborder: true hideandseek.setspawn: true hideandseek.setlobby: true + hideandseek.setseekerlobby: true hideandseek.setexit: true hideadnseek.setbounds: true hideandseek.setup: true @@ -51,6 +52,9 @@ permissions: hideandseek.setlobby: description: Allows you to set the game lobby point default: op + hideandseek.setseekerlobby: + description: Allows you to set the game seeker lobby point + default: op hideandseek.setexit: description: Allows you to set the game exit point default: op -- cgit v1.2.3-freya From 71db93f2e2b45ef726491134adee05b97a39dbee Mon Sep 17 00:00:00 2001 From: Tyler Murphy Date: Tue, 9 Aug 2022 13:46:28 -0400 Subject: SET_SEEKER_LOBBY typo --- src/main/resources/lang/localization_en-US.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/resources') diff --git a/src/main/resources/lang/localization_en-US.yml b/src/main/resources/lang/localization_en-US.yml index 32dd5f8..ef3fe88 100644 --- a/src/main/resources/lang/localization_en-US.yml +++ b/src/main/resources/lang/localization_en-US.yml @@ -47,7 +47,7 @@ Localization: SETUP: "&f&lThe following is needed for setup..." SETUP_GAME: "&c&l- &fGame spawn isn't set, /hs setspawn" SETUP_LOBBY: "&c&l- &fLobby spawn isn't set, /hs setlobby" - SET_SEEKER_LOBBY: "&c&l- &fSeeker Lobby spawn isn't set, /hs setseekerlobby" + SETUP_SEEKER_LOBBY: "&c&l- &fSeeker Lobby spawn isn't set, /hs setseekerlobby" SETUP_EXIT: "&c&l- &fQuit/exit teleport location isn't set, /hs setexit" SETUP_SAVEMAP: "&c&l- &fHide and seek map isn't saved, /hs savemap (after /hs setspawn)" SETUP_BOUNDS: "&c&l- &fPlease set game bounds in 2 opposite corners of the game map, /hs setbounds" -- cgit v1.2.3-freya From 0bbf648c458edfa189f5edbd5615544c4040b684 Mon Sep 17 00:00:00 2001 From: Tyler Murphy Date: Tue, 16 Aug 2022 20:08:04 -0400 Subject: delayed respawn --- .../net/tylermurphy/hideAndSeek/configuration/Config.java | 10 ++++++++-- src/main/java/net/tylermurphy/hideAndSeek/game/Game.java | 7 ++++++- .../hideAndSeek/game/listener/DamageHandler.java | 14 ++++++++++++-- src/main/resources/config.yml | 8 ++++++++ src/main/resources/lang/localization_de-DE.yml | 1 + src/main/resources/lang/localization_en-US.yml | 1 + 6 files changed, 36 insertions(+), 5 deletions(-) (limited to 'src/main/resources') diff --git a/src/main/java/net/tylermurphy/hideAndSeek/configuration/Config.java b/src/main/java/net/tylermurphy/hideAndSeek/configuration/Config.java index 853b6a2..a71369f 100644 --- a/src/main/java/net/tylermurphy/hideAndSeek/configuration/Config.java +++ b/src/main/java/net/tylermurphy/hideAndSeek/configuration/Config.java @@ -93,7 +93,8 @@ public class Config { mapSaveEnabled, allowNaturalCauses, saveInventory, - blockhuntEnabled; + blockhuntEnabled, + delayedRespawn; public static int minPlayers, @@ -119,7 +120,8 @@ public class Config { lobbyItemStartPosition, flightToggleItemPosition, teleportItemPosition, - solidifyTime; + solidifyTime, + delayedRespawnDelay; public static float seekerPingLeadingVolume, @@ -365,6 +367,10 @@ public class Config { Main.getInstance().getLogger().warning("databaseType: "+databaseType+" is not a valid configuration option!"); databaseType = "SQLITE"; } + + delayedRespawn = config.getBoolean("delayedRespawn.enabled"); + delayedRespawnDelay = Math.max(0,config.getInt("delayedRespawn.delay")); + } public static void addToConfig(String path, Object value) { diff --git a/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java b/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java index 7c5eaf2..71c3e84 100644 --- a/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java +++ b/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java @@ -254,7 +254,12 @@ public class Game { if (startingTimer == 0) { message = message("START").toString(); status = Status.PLAYING; - board.getPlayers().forEach(player -> PlayerLoader.resetPlayer(player, board)); + board.getPlayers().forEach(player -> { + PlayerLoader.resetPlayer(player, board); + if(board.isSeeker(player)){ + player.teleport(new Location(Bukkit.getWorld(getGameWorld()), spawnPosition.getX(), spawnPosition.getY(), spawnPosition.getZ())); + } + }); } else if (startingTimer == 1){ message = message("START_COUNTDOWN_LAST").addAmount(startingTimer).toString(); } else { diff --git a/src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java b/src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java index cb4cba5..d03d5d6 100644 --- a/src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java +++ b/src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java @@ -80,7 +80,7 @@ public class DamageHandler implements Listener { return; } // Players cannot take damage while game is not in session - if (board.contains(player) && (game.getStatus() == Status.STANDBY || game.getStatus() == Status.STARTING)){ + if (board.contains(player) && game.getStatus() != Status.PLAYING){ event.setCancelled(true); return; } @@ -97,7 +97,17 @@ public class DamageHandler implements Listener { // Reveal player if they are disguised Main.getInstance().getDisguiser().reveal(player); // Teleport player to seeker spawn - player.teleport(new Location(Bukkit.getWorld(game.getGameWorld()), spawnPosition.getX(), spawnPosition.getY(), spawnPosition.getZ())); + if(delayedRespawn){ + player.teleport(new Location(Bukkit.getWorld(game.getGameWorld()), seekerLobbyPosition.getX(), seekerLobbyPosition.getY(), seekerLobbyPosition.getZ())); + player.sendMessage(messagePrefix + message("RESPAWN_NOTICE").addAmount(delayedRespawnDelay)); + Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.getInstance(), () -> { + if(game.getStatus() == Status.PLAYING){ + player.teleport(new Location(Bukkit.getWorld(game.getGameWorld()), spawnPosition.getX(), spawnPosition.getY(), spawnPosition.getZ())); + } + }, delayedRespawnDelay * 20L); + } else { + player.teleport(new Location(Bukkit.getWorld(game.getGameWorld()), spawnPosition.getX(), spawnPosition.getY(), spawnPosition.getZ())); + } // Add leaderboard stats board.addDeath(player.getUniqueId()); if (attacker != null) board.addKill(attacker.getUniqueId()); diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index b648c8b..1d61cdc 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -100,6 +100,14 @@ mapSaveEnabled: true # default: false saveInventory: false +# By default, if you die in game, you will have to wait [delay] seconds until you respawn. This make is so that if you are killed as a seeker, you cannot +# instally go to where the Hider that killed you was. Or if you were a Hider and died, you cant instally go to where you know other Hiders are. It gives some +# breathing room. This can be disabled. +# default: true +delayedRespawn: + enabled: true + delay: 5 + # How you want to store game data. If you are running a single server, sqlite is fine, as no setup is necessary. # But if you want the data to go across multiple servers, you can switch it to mysql. # WARNING: Data is not saved across databases. You have to migrate the data yourself! diff --git a/src/main/resources/lang/localization_de-DE.yml b/src/main/resources/lang/localization_de-DE.yml index 4e6e74e..75523b2 100644 --- a/src/main/resources/lang/localization_de-DE.yml +++ b/src/main/resources/lang/localization_de-DE.yml @@ -74,6 +74,7 @@ Localization: BLOCKED_COMMAND: "Command blocked by Kenshin's Hide And Seek" FLYING_ENABLED: "Fliegen aktiviert" FLYING_DISABLED: "Fliegen deaktiviert" + RESPAWN_NOTICE: "Du wirst in {AMOUNT} Sekunden respawnen." # DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE version: 3 diff --git a/src/main/resources/lang/localization_en-US.yml b/src/main/resources/lang/localization_en-US.yml index ef3fe88..02bc942 100644 --- a/src/main/resources/lang/localization_en-US.yml +++ b/src/main/resources/lang/localization_en-US.yml @@ -75,6 +75,7 @@ Localization: BLOCKED_COMMAND: "Command blocked by Hide And Seek plugin." FLYING_ENABLED: "&l&bFlying Enabled" FLYING_DISABLED: "&l&bFlying Disabled" + RESPAWN_NOTICE: "You will respawn in {AMOUNT} seconds." # DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE version: 3 -- cgit v1.2.3-freya