diff options
Diffstat (limited to 'src/main/resources')
-rw-r--r-- | src/main/resources/config.yml | 103 | ||||
-rw-r--r-- | src/main/resources/items.yml | 87 | ||||
-rw-r--r-- | src/main/resources/localization.yml | 36 | ||||
-rw-r--r-- | src/main/resources/plugin.yml | 6 |
4 files changed, 191 insertions, 41 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 368bca4..64fdece 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -10,14 +10,90 @@ announceMessagesToNonPlayers: true # default: false nametagsVisible: false -# Require bukkit permessions though a plugin to run commands, recomended on large servers +# Require bukkit permissions though a plugin to run commands, recommended on large servers # default: true permissionsRequired: true -# Minimum ammount of players to start the game. Cannot go lower than 2. +# Minimum amount of players to start the game. Cannot go lower than 2. # default: 2 minPlayers: 2 +# This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons, +# and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this +# entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight +# back against Seekers if disabled. +# default: true +pvp: true + +# Players that join the server will automatically be placed into the lobby. +# default: false +autoJoin: false + +# (When autoJoin is false), when players join the world containing the lobby, they are automatically teleported +# to the designated exit position so that they possibly don't spawn in the lobby while not in the queue. Anyone +# who ever joins in the game world (the duplicated world where the game is played) will always be teleported +# out regardless. +# default: false +teleportToExit: false + +# The worldborder closes every interval, which is evey [delay] in minutes. +# Thw worldborder starts at [size], and decreases 100 blocks every interval. +# x & z are the center location. [enabled] is whenever the border is enabled. +# You can choose if Hiders are warned 30 seconds before the border moves. +worldBorder: + x: 0 + z: 0 + delay: 10 + size: 500 + warn: true + enabled: false + +# The taunt will activate every delay set in seconds. It will spawn a firework +# on a random Hider to alert a Seeker where someone may be. You can choose +# to publicly show the taunt countdown, and have the taunt run with only +# one Hider left. Taunt delay must at least be 60s. +taunt: + delay: 360 + whenLastPerson: false + showCountdown: true + enabled: true + +# The glow powerup allows all Hiders to see where every Seeker is. It last for +# the amount of time set in seconds. You can allow it to be stackable, meaning +# when multiple Hiders use the powerup at the same time, it stacks the times, or +# just overwrites. Only Hiders can see that the Seekers are glowing. Delay must +# be longer than 1s. +glow: + time: 30 + stackable: true + enabled: true + +# The message prefixes displayed before messages. The message contents themselves +# can be changed in localization.yml. +prefix: + default: '&9Hide and Seek > &f' + error: '&cError > &f' + taunt: '&eTaunt > &f' + border: '&cWorld Border > &f' + abort: '&cAbort > &f' + gameover: '&aGame Over > &f' + warning: '&cWarning > &f' + +# ---------------------------------------------------------- # +# ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING # +# ---------------------------------------------------------- # + +# The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended +# that you use /hs setbounds for this, and not edit this directly, as breaking +# this section will completely break the entire plugin when you run /hs mapsave. +bounds: + min: + x: 0 + z: 0 + max: + x: 0 + z: 0 + # Spawn locations where players are teleported spawns: # Location where players are teleported into the game (/hs start) @@ -37,25 +113,4 @@ spawns: x: 0 y: 0 z: 0 - world: world - -# The worldborder closes every interval, whish is evey [delay] in minutes. -# Thw worldborder stharts at [size], and decreaces 100 blocks every interval. -# x & z are the center location. [enabled] is whenever the border is enabled. -worldBorder: - x: 0 - z: 0 - delay: 10 - size: 500 - enabled: false - -# The message prefixes displayed before messages. The message contents themselvs -# can be changed in localization.yml. -prefix: - default: '&9Hide and Seek > &f' - error: '&cError > &f' - taunt: '&eTaunt > &f' - border: '&cWorld Border > &f' - abort: '&cAbort > &f' - gameover: '&aGame Over > &f' - warning: '&cWarning > &f'
\ No newline at end of file + world: world
\ No newline at end of file diff --git a/src/main/resources/items.yml b/src/main/resources/items.yml new file mode 100644 index 0000000..d9b3b2a --- /dev/null +++ b/src/main/resources/items.yml @@ -0,0 +1,87 @@ +# For materials, look at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html +# For potion types, look at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html +# For effects, look at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html +# If pvp is disabled in config.yml, only effects will be given to players. +items: + seeker: + '1': + material: DIAMOND_SWORD + amount: 1 + enchantments: + sharpness: 1 + name: 'Seeker Sword' + unbreakable: true + lore: + - 'This is the seeker sword' + '2': + material: STICK + amount: 1 + enchantments: + knockback: 3 + name: 'Wacky Stick' + lore: + - 'It will launch people very far' + - 'Use wisely!' + hider: + '1': + material: STONE_SWORD + amount: 1 + enchantments: + sharpness: 2 + name: 'Hider Sword' + unbreakable: true + lore: + - 'This is the hider sword' + '2': + material: SPLASH_POTION + amount: 1 + type: REGEN + '3': + material: POTION + amount: 2 + type: INSTANT_HEAL + '4': + type: DOLPHINS_GRACE + duration: 1000000 + amplifier: 1 + ambient: false + particles: false +effects: + seeker: + '1': + type: SPEED + duration: 1000000 + amplifier: 2 + ambient: false + particles: false + '2': + type: JUMP + duration: 1000000 + amplifier: 1 + ambient: false + particles: false + '3': + type: SLOW_FALLING + duration: 1000000 + amplifier: 1 + ambient: false + particles: false + '4': + type: WATER_BREATHING + duration: 1000000 + amplifier: 10 + ambient: false + particles: false + hider: + '1': + type: WATER_BREATHING + duration: 1000000 + amplifier: 1 + ambient: false + particles: false + '2': + type: DOLPHINS_GRACE + duration: 1000000 + amplifier: 1 + ambient: false + particles: false
\ No newline at end of file diff --git a/src/main/resources/localization.yml b/src/main/resources/localization.yml index cf2fd30..f6a82dc 100644 --- a/src/main/resources/localization.yml +++ b/src/main/resources/localization.yml @@ -1,7 +1,7 @@ Localization: COMMAND_PLAYER_ONLY: "This command can only be run as a player." COMMAND_NOT_ALLOWED: "You are not allowed to run this command." - COMMAND_ERROR: "An internal error has occoured." + COMMAND_ERROR: "An internal error has occurred." GAME_PLAYER_DEATH: "&c{PLAYER}&f was killed." GAME_PLAYER_FOUND: "&e{PLAYER}&f was found and became a seeker." GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f was found by &c{PLAYER}&f and became a seeker." @@ -11,32 +11,33 @@ Localization: GAME_SETUP: "Game is not setup. Run /hs setup to see what you need to do." GAME_INGAME: "You are already in the lobby/game." GAME_NOT_INGAME: "You are not in a lobby/game." - GAME_INPROGRESS: "There is currently a game inprogress." - GAME_NOT_INPROGRESS: "There is no game inprogress." + GAME_INPROGRESS: "There is currently a game in progress." + GAME_NOT_INPROGRESS: "There is no game in progress." GAME_JOIN: "{PLAYER} has joined the HideAndSeek lobby." - GAME_JOIN_SPECTATOR: "You have joined midgame and are now a spectator." + GAME_JOIN_SPECTATOR: "You have joined mid game and are now a spectator." GAME_LEAVE: "{PLAYER} has left the HideAndSeek lobby." CONFIG_RELOAD: "Reloaded the config." MAPSAVE_INPROGRESS: "Map save is currently in progress. Try again later." MAPSAVE_START: "Starting map save." - MAPSAVE_WARNING: "All commands will be disabled whenthe save is in progress. Do not turn off the server." + MAPSAVE_WARNING: "All commands will be disabled when the save is in progress. Do not turn off the server." MAPSAVE_END: "Map save complete." - MAPSAVE_ERROR: "Coudnt find current map." - WORLDBORDER_DISABLE: "Disabled worldborder." + MAPSAVE_ERROR: "Couldn't find current map." + WORLDBORDER_DISABLE: "Disabled world border." WORLDBORDER_INVALID_INPUT: "Invalid integer {AMOUNT}." - WORLDBORDER_MIN_SIZE: "Worldborder cannot be smaller than 100 blocks." - WORLDBORDER_POSITION: "Spawn position must be 100 from worldborder center." + WORLDBORDER_MIN_SIZE: "World border cannot be smaller than 100 blocks." + WORLDBORDER_POSITION: "Spawn position must be 100 from world border center." WORLDBORDER_ENABLE: "Set border center to current location, size to {AMOUNT}, and delay to {AMOUNT}." - WORLDBORDER_DECREASING: "Worlderborder decreasing by 100 blocks over the next 30s." + WORLDBORDER_DECREASING: "Would border decreasing by 100 blocks over the next 30s." TAUNTED: "$c$oOh no! You have been chosen to be taunted." TAUNT: "A random hider will be taunted in the next 30s." TAUNT_ACTIVATE: "Taunt has been activated." ERROR_GAME_SPAWN: "Please set game spawn location first" SETUP: "&f&lThe following is needed for setup..." - SETUP_GAME: "&c&l- &fGame spawn isnt set, /hs setspawn" - SETUP_LOBBY: "&c&l- &fLobby spawn isnt set, /hs setlobby" - SETUP_EXIT: "&c&l- &fQuit/exit teleport location isnt set, /hs setexit" - SETUP_SAVEMAP: "&c&l- &fHide and seek map isnt saved, /hs savemap (after /hs setspawn)" + SETUP_GAME: "&c&l- &fGame spawn isn't set, /hs setspawn" + SETUP_LOBBY: "&c&l- &fLobby spawn isn't set, /hs setlobby" + SETUP_EXIT: "&c&l- &fQuit/exit teleport location isn't set, /hs setexit" + SETUP_SAVEMAP: "&c&l- &fHide and seek map isn't saved, /hs savemap (after /hs setspawn)" + SETUP_BOUNDS: "&c&l- &fPlease set game bounds in 2 opposite corners of the game map, /hs setbounds" SETUP_COMPLETE: "Everything is setup and ready to go!" GAME_SPAWN: "Set game spawn position to current location" LOBBY_SPAWN: "Set lobby position to current location" @@ -44,7 +45,10 @@ Localization: START_MIN_PLAYERS: "You must have at least {AMOUNT} players to start." START_INVALID_NAME: "Invalid player: {PLAYER}." START_COUNTDOWN: "Hiders have {AMOUNT} seconds to hide!" - START: "Attetion SEEKERS, its time to fin the hiders!" - STOP: "Game has been force stopped" + START: "Attention SEEKERS, its time to fin the hiders!" + STOP: "Game has been force stopped." HIDERS_SUBTITLE: "Hide away from the seekers" SEEKERS_SUBTITLE: "Eliminate all hiders" + BOUNDS_WRONG_WORLD: "Please run this command in the game world." + BOUNDS: "Successfully set bounds at this position ({AMOUNT}/2)." + NOT_AT_ZERO: "Please do not set at a location containing a coordinate at 0." diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml index 200d799..ad5b2e3 100644 --- a/src/main/resources/plugin.yml +++ b/src/main/resources/plugin.yml @@ -1,6 +1,6 @@ name: HideAndSeek main: net.tylermurphy.hideAndSeek.Main -version: 1.3.0 +version: 1.3.1 author: KenshinEto load: STARTUP api-version: 1.17 @@ -21,6 +21,7 @@ permissions: hideandseek.setspawn: true hideandseek.setlobby: true hideandseek.setexit: true + hideadnseek.setbounds: true hideandseek.setup: true hideandseek.start: true hideandseek.stop: true @@ -48,6 +49,9 @@ permissions: hideandseek.setexit: description: Allows you to set the game exit point default: op + hideandseek.setbounds: + description: Allows you to set bounds for the game map + default: op hideandseek.setup: description: Allows you to see what needs to be setup for the plugin to function default: op |