diff options
Diffstat (limited to '')
-rw-r--r-- | src/main/resources/config.yml | 9 | ||||
-rw-r--r-- | src/main/resources/lang/localization_de-DE.yml | 12 | ||||
-rw-r--r-- | src/main/resources/lang/localization_en-US.yml | 14 |
3 files changed, 28 insertions, 7 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 1642b82..a514b56 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -59,6 +59,7 @@ respawnAsSpectator: false # If enabled, the game will go until no hiders are left. If the timer runs out all hiders left will be marked as winning. # If disabled the game wll go until there is only one hider left. If the timer runs out, all hiders left win, if t here is one # hider left, all inital seekers win along with the last hider. +# default: true waitTillNoneLeft: true # By default, if the last hider or seeker quits the game, a win type of NONE is given, which doesnt mark anyone as winning. This can be @@ -66,6 +67,14 @@ waitTillNoneLeft: true # default: true dontRewardQuit: true +# The amount of seconds the game will wait until the players are teleported to the lobby after a game over +# default: 5 +endGameDelay: 5 + +# Along with a chat message, display a title describing the gameover +# default: false +gameOverTitle: false + # This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons, # and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this # entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight diff --git a/src/main/resources/lang/localization_de-DE.yml b/src/main/resources/lang/localization_de-DE.yml index 92309ee..ca98ea2 100644 --- a/src/main/resources/lang/localization_de-DE.yml +++ b/src/main/resources/lang/localization_de-DE.yml @@ -12,12 +12,18 @@ Localization: COMMAND_ERROR: "Ein unbekannter Fehler ist aufgetreten." COMMAND_INVALID_ARG: "Ungültiges Argument: {AMOUNT}" GAME_PLAYER_DEATH: "&c{PLAYER}&f ist gestorben." - GAME_PLAYER_FOUND: "&e{PLAYER}&f wurde gefunden und ist nun ein Seeker." - GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f wurde von &c{PLAYER}&f gefunden und ist nun ein Seeker." + GAME_PLAYER_FOUND: "&e{PLAYER}&f wurde gefunden" + GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f wurde von &c{PLAYER}&f gefunden" GAME_GAMEOVER_HIDERS_FOUND: "Alle Hider wurden gefunden." + GAME_GAMEOVER_LAST_HIDER: "Der letzte Hider, &e{PLAYER}&f, hat gewonnen!" GAME_GAMEOVER_SEEKERS_QUIT: "All Seeker haben das Spiel verlassen." GAME_GAMEOVER_HIDERS_QUIT: "All Hider haben das Spiel verlassen." GAME_GAMEOVER_TIME: "Seekers haben keine Spielzeit mehr. Die Hiders haben gewonnen!" + GAME_TITLE_HIDERS_WIN: "&aHiders haben gewonnen!" + GAME_TITLE_SINGLE_HIDER_WIN: "&a{PLAYER} haben gewonnen!" + GAME_TITLE_SEEKERS_WIN: "&cSeekers haben gewonnen!" + GAME_TITLE_NO_WIN: "&bSpiel ist aus" + GAME_SUBTITLE_SINGLE_HIDER_WIN: "{PLAYER} ist der letzte lebende Hider!" GAME_SETUP: "Es gibt keine Setup-Karten! Führen Sie /hs map status auf einer Karte aus, um zu sehen, was Sie tun müssen." GAME_INGAME: "Du bist bereits in der Lobby oder im Spiel." GAME_NOT_INGAME: "Du bist weder in einer Lobby noch in einem Spiel." @@ -128,5 +134,5 @@ Localization: CONFIRMATION: "Führen Sie /hs confirm innerhalb von 10s aus, um zu bestätigen." # DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE -version: 4 +version: 5 type: "de-DE" diff --git a/src/main/resources/lang/localization_en-US.yml b/src/main/resources/lang/localization_en-US.yml index 062f4f2..a2a2223 100644 --- a/src/main/resources/lang/localization_en-US.yml +++ b/src/main/resources/lang/localization_en-US.yml @@ -12,12 +12,18 @@ Localization: COMMAND_ERROR: "An internal error has occurred." COMMAND_INVALID_ARG: "Invalid argument: {AMOUNT}" GAME_PLAYER_DEATH: "&c{PLAYER}&f was killed." - GAME_PLAYER_FOUND: "&e{PLAYER}&f was found and became a seeker." - GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f was found by &c{PLAYER}&f and became a seeker." + GAME_PLAYER_FOUND: "&e{PLAYER}&f was found" + GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f was found by &c{PLAYER}&f" GAME_GAMEOVER_HIDERS_FOUND: "All hiders have been found." + GAME_GAMEOVER_LAST_HIDER: "The last hider, &e{PLAYER}&f, has won!" GAME_GAMEOVER_SEEKERS_QUIT: "All seekers have quit." GAME_GAMEOVER_HIDERS_QUIT: "All hiders have quit." GAME_GAMEOVER_TIME: "Seekers ran out of time. Hiders win!" + GAME_TITLE_HIDERS_WIN: "&aHiders Win!" + GAME_TITLE_SINGLE_HIDER_WIN: "&a{PLAYER} Wins!" + GAME_TITLE_SEEKERS_WIN: "&cSeekers Win!" + GAME_TITLE_NO_WIN: "&bGame Over" + GAME_SUBTITLE_SINGLE_HIDER_WIN: "{PLAYER} is the last hider alive!" GAME_SETUP: "There are no setup maps! Run /hs map status on a map to see what you need to do." GAME_INGAME: "You are already in the lobby/game." GAME_NOT_INGAME: "You are not in a lobby/game." @@ -128,5 +134,5 @@ Localization: CONFIRMATION: "Run /hs confirm within 10s to confirm." # DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE -version: 4 -type: "en-US"
\ No newline at end of file +version: 5 +type: "en-US" |