34 lines
No EOL
717 B
JavaScript
34 lines
No EOL
717 B
JavaScript
import { Shader } from '../core/Shader.js'
|
|
|
|
export const SimpleShader = () => {
|
|
|
|
const VertexCode = `
|
|
precision mediump float;
|
|
|
|
attribute vec3 position;
|
|
attribute vec3 color;
|
|
|
|
uniform mat4 proj;
|
|
uniform mat4 view;
|
|
uniform mat4 tran;
|
|
|
|
varying vec3 color_pass;
|
|
|
|
void main() {
|
|
color_pass = color;
|
|
gl_Position = proj * view * tran * vec4(position, 1.0);
|
|
}
|
|
`
|
|
|
|
const FragmentCode = `
|
|
precision mediump float;
|
|
|
|
varying vec3 color_pass;
|
|
|
|
void main() {
|
|
gl_FragColor = vec4(color_pass, 1.0);
|
|
}
|
|
`
|
|
return new Shader(VertexCode, FragmentCode)
|
|
|
|
} |