webgl/public/test.js
2023-01-19 13:39:40 -05:00

33 lines
No EOL
736 B
JavaScript

import * as GL from '/gl/gl.js'
const main = async () => {
var Renderer = new GL.Renderer()
var Scene = new GL.Scene()
var Camera = new GL.Camera()
var SimpleController = new GL.SimpleController(Camera)
var Shader = new GL.Shader(
await GL.File.readFileAsync("shader/simple.vert"),
await GL.File.readFileAsync("shader/simple.frag")
)
var Material = new GL.Material(Shader)
var Mesh = new GL.Cube().mesh
var Cube = new GL.Entity(Mesh)
Cube.position.z = 3;
Scene.add(Material, Cube)
const a = new GL.Vec3(1,1,1)
GL.Loop(() => {
Renderer.draw(Scene, Camera)
Cube.rotation.add(a)
SimpleController.update(GL.DT)
});
}
main()