webgl/public/gl/math/Mat4.js
2023-01-19 13:39:40 -05:00

141 lines
No EOL
2.9 KiB
JavaScript

const PI = Math.PI
const PI2 = PI * 2
const PIH = PI * 0.5
const cosFromSin = (sin, angle) => {
const pih = PI / 2;
const pi2 = PI * 2
const cos = Math.sqrt(1.0 - sin * sin);
const a = angle + PIH;
const b = a - parseInt(a / PI2) * PI2;
if (b < 0.0)
b = PIH + b;
if (b >= PI)
return -cos;
return cos;
}
export class Mat4 {
constructor() {
this.data = [
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
]
}
set(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
const d = this.data
d[0] = m00; d[1] = m01; d[2] = m02; d[3] = m03;
d[4] = m10; d[5] = m11; d[6] = m12; d[7] = m13;
d[8] = m20; d[9] = m21; d[10] = m22; d[11] = m23;
d[12] = m30; d[13] = m31; d[14] = m32; d[15] = m33;
return this
}
clone() {
return new Mat4().arr(this.da)
}
arr(arr, offset = 0) {
for(let i = 0; i < 16; i++) {
this.data[i] = arr[i + offset]
}
return this
}
identity() {
this.set(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
return this
}
copy(m) {
const d = this.data
const o = m.data
d[0] = o[0]; d[1] = o[1]; d[2] = o[2]; d[3] = o[3];
d[4] = o[4]; d[5] = o[5]; d[6] = o[6]; d[7] = o[7];
d[8] = o[8]; d[9] = o[9]; d[10] = o[10]; d[11] = o[11];
d[12] = o[12]; d[13] = o[13]; d[14] = o[14]; d[15] = o[15];
return this
}
pos(v) {
const d = this.data
const m30 = d[0] * v.x + d[4] * v.y + d[8] * v.z;
const m31 = d[1] * v.x + d[5] * v.y + d[9] * v.z;
const m32 = d[2] * v.x + d[6] * v.y + d[10] * v.z;
const m33 = d[3] * v.x + d[7] * v.y + d[11] * v.z;
d[3] += m30;
d[7] += m31;
d[11] += m32;
d[15] += m33;
return this;
}
rot(v) {
this.rotX(v.x)
this.rotY(v.y)
this.rotZ(v.z)
return this
}
rotX(a) {
const s = Math.sin(a), c = cosFromSin(s, a);
const d = this.data;
d[5] = c
d[6] = s
d[9] = -s
d[10] = c
return this
}
rotY(a) {
const s = Math.sin(a), c = cosFromSin(s, a);
const d = this.data;
d[0] = c
d[3] = -s
d[8] = c
d[10] = c
return this
}
rotZ(a) {
const s = Math.sin(a), c = cosFromSin(s, a);
const d = this.data;
d[0] = c
d[1] = s
d[4] = -s
d[5] = c
return this
}
scale(v) {
const d = this.data;
d[0] *= v.x; d[1] *= v.y; d[2] *= v.z;
d[4] *= v.x; d[5] *= v.y; d[6] *= v.z;
d[8] *= v.x; d[9] *= v.y; d[10] *= v.z;
d[12] *= v.x; d[13] *= v.y; d[14] *= v.z;
return this;
}
get() {
return new Float32Array(this.data)
}
}