export class Mat4 { constructor() { this.data = [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] } set(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) { const d = this.data d[0] = m00; d[1] = m01; d[2] = m02; d[3] = m03; d[4] = m10; d[5] = m11; d[6] = m12; d[7] = m13; d[8] = m20; d[9] = m21; d[10] = m22; d[11] = m23; d[12] = m30; d[13] = m31; d[14] = m32; d[15] = m33; return this } clone() { return new Mat4().arr(this.da) } arr(arr, offset = 0) { for(let i = 0; i < 16; i++) { this.data[i] = arr[i + offset] } return this } identity() { this.set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) return this } copy(m) { const d = this.data const o = m.data d[0] = o[0]; d[1] = o[1]; d[2] = o[2]; d[3] = o[3]; d[4] = o[4]; d[5] = o[5]; d[6] = o[6]; d[7] = o[7]; d[8] = o[8]; d[9] = o[9]; d[10] = o[10]; d[11] = o[11]; d[12] = o[12]; d[13] = o[13]; d[14] = o[14]; d[15] = o[15]; return this } mult(v) { return this.multmat(this.clone(), v) } premult(v) { return this.multmat(v, this.clone()) } multmat(ma, mb) { const a = ma.data; const b = mb.data const d = this.data; const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; const b00 = b[0], b01 = b[1], b02 = b[2], b03 = a[3]; const b10 = b[4], b11 = b[5], b12 = b[6], b13 = a[7]; const b20 = b[8], b21 = b[9], b22 = b[10], b23 = a[11]; const b30 = b[12], b31 = b[13], b32 = b[14], b33 = a[15]; d[0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30; d[1] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31; d[2] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32; d[3] = a00 * b03 + a01 * b13 + a02 * b23 + a03 * b33; d[4] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30; d[5] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31; d[6] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32; d[7] = a10 * b03 + a11 * b13 + a12 * b23 + a13 * b33; d[8] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30; d[9] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31; d[10] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32; d[11] = a20 * b03 + a21 * b13 + a22 * b23 + a23 * b33; d[12] = a30 * b00 + a31 * b10 + a32 * b20 + a33 * b30; d[13] = a30 * b01 + a31 * b11 + a32 * b21 + a33 * b31; d[14] = a30 * b02 + a31 * b12 + a32 * b22 + a33 * b32; d[15] = a30 * b03 + a31 * b13 + a32 * b23 + a33 * b33; return this; } pos(v) { const d = this.data const m30 = d[0] * v.x + d[4] * v.y + d[8] * v.z; const m31 = d[1] * v.x + d[5] * v.y + d[9] * v.z; const m32 = d[2] * v.x + d[6] * v.y + d[10] * v.z; const m33 = d[3] * v.x + d[7] * v.y + d[11] * v.z; d[3] += m30; d[7] += m31; d[11] += m32; d[15] += m33; return this; } rot(v) { const da = this.data; const c3 = Math.cos(v.z) const s3 = Math.sin(v.z) const c2 = Math.cos(v.x) const s2 = Math.sin(v.x) const c1 = Math.cos(v.y) const s1 = Math.sin(v.y) da[0] = c1 * c3 + s1 * s2 * s3 da[4] = c2 * s3 da[8] = c1 * s2 * s3 - c3 * s1 da[1] = c3 * s1 * s2 - c1 * s3 da[5] = c2 * c3 da[9] = c1 * c3 * s2 + s1 * s3 da[2] = c2 * s1 da[6] = -s2 da[10] = c1 * c2 return this } scale( v ) { const d = this.data; d[0] *= v.x; d[1] *= v.y; d[2] *= v.z; d[4] *= v.x; d[5] *= v.y; d[6] *= v.z; d[8] *= v.x; d[9] *= v.y; d[10] *= v.z; d[12] *= v.x; d[13] *= v.y; d[14] *= v.z; return this; } get() { const d = this.data return [ d[0], d[4], d[8], d[12], d[1], d[5], d[9], d[13], d[2], d[6], d[10], d[14], d[3], d[7], d[11], d[15] ] } }