import * as GL from '/gl/gl.js' import { gen_cube } from './cube.js' async function main() { var Renderer = new GL.Renderer() var Scene = new GL.Scene() var Camera = new GL.Camera() var Shader = new GL.Shader( await GL.readFileAsync("shader/simple.vert"), await GL.readFileAsync("shader/simple.frag") ) var Material = new GL.Material(Shader) var cube_data = gen_cube() var Mesh = new GL.Mesh(cube_data[2]) .store(cube_data[0], 3) .store(cube_data[1], 3) .finish() var Cube = new GL.Entity(Mesh) Cube.position.z = -5; Scene.add(Material, Cube) const a = new GL.Vec3(1,1,1) Renderer.FOV = 70 GL.Loop(() => { Renderer.draw(Scene, Camera) Cube.rotation.add(a) }); } main()