webgl/public/test.js

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import * as GL from '/gl/gl.js'
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const main = async () => {
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var Renderer = new GL.Renderer()
var Scene = new GL.Scene()
var Camera = new GL.Camera()
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var SimpleController = new GL.SimpleController(Camera)
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var Shader = new GL.Shader(
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await GL.File.readFileAsync("shader/simple.vert"),
await GL.File.readFileAsync("shader/simple.frag")
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)
var Material = new GL.Material(Shader)
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var Mesh = new GL.Cube().mesh
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var Cube = new GL.Entity(Mesh)
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Cube.position.z = 3;
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Scene.add(Material, Cube)
const a = new GL.Vec3(1,1,1)
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GL.Loop(() => {
Renderer.draw(Scene, Camera)
Cube.rotation.add(a)
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SimpleController.update(GL.DT)
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});
}
main()