export class Sprite { constructor(image_src, map) { this.element = document.createElement("img") this.element.src = image_src this.element.className = "sprite" document.getElementById("container").appendChild(this.element) this.map = map this.x = 0 this.y = 0 this.w = 1 this.h = 1 this.z = 1 this.d = 0 this.hide() } #update_pos() { let width = 100 / this.map.width * this.w let height = 100 / this.map.height * this.h let left = 100 / this.map.width * (this.x + (1 - this.w) / 2) let top = 100 / this.map.height * (this.y + (1 - this.h) / 2) this.element.style.width = `${width}%` this.element.style.height = `${height}%` this.element.style.left = `${left}%` this.element.style.top = `${top}%` this.element.style.transform = `rotate(${this.d}deg)` this.element.style.zIndex = `${this.z}` } move(x, y) { this.x = x this.y = y this.#update_pos() } resize(w, h) { this.w = w this.h = h this.#update_pos() } layer(z) { this.z = z this.#update_pos() } set_img(src) { this.element.src = src } rotate(d) { this.d = d this.#update_pos() } hide() { this.element.style.display = "none" } show() { this.element.style.display = "initial" } destroy() { this.element.remove() } }