when players die, they should acutally fucking die
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504a7669bf
commit
c66865d431
4 changed files with 25 additions and 7 deletions
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@ -96,7 +96,10 @@ const getNearestPlayer = (state: GameState, pos: Vec2): Player => {
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let nearest = undefined;
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let nearest = undefined;
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for (let id in state.players) {
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for (let id in state.players) {
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let player = state.players[id];
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let player = state.players[id];
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if (!id) continue;
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if (!player || player.dead) {
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continue
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}
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let d = dist(player.pos, pos)
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let d = dist(player.pos, pos)
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if (!min || min > d) {
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if (!min || min > d) {
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@ -176,6 +179,10 @@ const checkIfEaten = (ghost: Ghost, state: GameState): boolean => {
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for (let id in state.players) {
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for (let id in state.players) {
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let player = state.players[id]
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let player = state.players[id]
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if (!player || player.dead) {
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continue
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}
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if (player.thiccLeft > 0 && dist(player.pos, ghost.pos) <= 1) {
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if (player.thiccLeft > 0 && dist(player.pos, ghost.pos) <= 1) {
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return true
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return true
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}
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}
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@ -193,6 +200,10 @@ const updateKilled = (ghost: Ghost, state: GameState) => {
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for (let id in state.players) {
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for (let id in state.players) {
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let player = state.players[id]
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let player = state.players[id]
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if (!player || player.dead) {
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continue
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}
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if (dist(player.pos, ghost.pos) > 1) {
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if (dist(player.pos, ghost.pos) > 1) {
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continue
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continue
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}
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}
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@ -44,7 +44,7 @@ export const updateItems = (data: GameState) => {
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const player = data.players[id]
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const player = data.players[id]
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if(!player) {
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if(!player || player.dead) {
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continue;
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continue;
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}
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}
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@ -193,6 +193,11 @@ const updateCollision = (data: GameState) => {
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for (let i = 0; i < num - 1; i++) {
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for (let i = 0; i < num - 1; i++) {
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for (let j = i + 1; j < num; j++) {
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for (let j = i + 1; j < num; j++) {
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if (players[i].dead || players[j].dead) {
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continue
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}
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let rot = checkBoundingBox(bb[i], bb[j])
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let rot = checkBoundingBox(bb[i], bb[j])
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if (rot == Rotation.NOTHING) {
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if (rot == Rotation.NOTHING) {
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continue
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continue
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@ -224,6 +229,10 @@ export const updateMovement = (data: GameState) => {
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const player = data.players[id]
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const player = data.players[id]
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if (!player || player.dead) {
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continue
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}
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if (player.thiccLeft > 0) {
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if (player.thiccLeft > 0) {
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player.thiccLeft--
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player.thiccLeft--
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}
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}
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@ -49,8 +49,6 @@ mapeditor.onclick = function() {
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window.location.href = 'mapeditor.html'
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window.location.href = 'mapeditor.html'
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}
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}
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const updateGraphics = startGraphicsUpdater()
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const onLoad = (startData: Frame) => {
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const onLoad = (startData: Frame) => {
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if (startData.data.started) {
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if (startData.data.started) {
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@ -71,10 +69,10 @@ const onLoad = (startData: Frame) => {
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return true
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return true
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}
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}
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const onFrame = (data: Frame, frame: number) => {
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const updateGraphics = startGraphicsUpdater()
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updateGraphics(data ? data.data : InitialState, frame);
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const onFrame = (data: Frame, frame: number) => {
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updateGraphics(data ? data.data : InitialState, frame);
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}
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}
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const startGame = (code: string, name: string) => {
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const startGame = (code: string, name: string) => {
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