better map bg renderer

This commit is contained in:
Murphy 2023-06-15 17:17:48 -04:00
parent cd10bd2cec
commit 9e43bcbfe9
15 changed files with 99 additions and 82 deletions

View file

@ -72,6 +72,16 @@ input {
margin-bottom: .215rem;
}
#container img {
image-rendering: pixelated;
}
#canvas {
position: absolute;
width: 100%;
height: 100%;
}
#fps {
position: absolute;
left: 0;

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@ -1,9 +1,14 @@
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="/css/main.css"/>
<link rel="stylesheet" href="css/main.css"/>
</head>
<body>
<img src="img/wall_atlas.png" id="atlas" style="display: none;"/>
<div id="container" style="display: none;">
<canvas id="canvas" style="display: none;"></canvas>
</div>
<style id="style"></style>
<div id="center">
<div id="fps"></div>
<form id="join" autocomplete="off">
@ -16,8 +21,7 @@
<div id="players"></div>
<input type="button" id="start" value="Start Game"/>
</div>
<canvas id="can"></canvas>
</div>
<script src="/js/main.js" type="module"></script>
<script src="js/main.js" type="module"></script>
</body>
</html>

View file

@ -20,6 +20,12 @@ const draw_players = (data, players, sprites) => {
sprites[id].rotate(180)
break
}
if (data.players[id].moving) {
sprites[id].set_img("img/pac.gif")
} else {
sprites[id].set_img("img/pac.png")
}
}
}
@ -34,7 +40,7 @@ const update_player_sprites = (data, players, sprites) => {
new_sprites.fill(undefined)
for (let id of players) {
let sprite = new Sprite("/img/pac.png", data.map)
let sprite = new Sprite("img/pac.png", data.map)
sprite.layer(3)
sprite.resize(1,1)
sprite.show()
@ -45,7 +51,7 @@ const update_player_sprites = (data, players, sprites) => {
}
const create_map_dot = (data, x, y) => {
let dot = new Sprite("/img/dot.png", data.map)
let dot = new Sprite("img/dot.png", data.map)
dot.move(x, y)
dot.resize(.2,.2)
dot.show()

View file

@ -1,6 +1,6 @@
import { ItemType, get_item_key } from "../logic.js";
const gen_style = (map, style) => {
const update_style = (map, style) => {
const css = `
* {
--scale: 100;
@ -18,13 +18,6 @@ const gen_style = (map, style) => {
vertical-align: top;
line-height: 0;
}
#container img {
display: inline-block;
width: ${100/map.width}%;
height: ${100/map.height}%;
image-rendering: pixelated;
}
@media (max-aspect-ratio: ${map.width}/${map.height}) {
#container {
@ -58,86 +51,87 @@ const Direction = {
WALL_END_WEST: 16
}
const place_tile = (container, type) => {
/**
* @param {CanvasRenderingContext2D} context
*/
const draw_tile = (context, x, y, w, type) => {
const img = document.createElement("img")
let image_src, class_name;
let atlas_index, rotation;
switch(type) {
case Direction.EMPTY:
image_src = "/img/wall_empty.png"
class_name = ""
break
return
case Direction.WALL_HZ:
image_src = "/img/wall_straight.png"
class_name = ""
atlas_index = [1, 1]
rotation = 0
break
case Direction.WALL_VT:
image_src = "/img/wall_straight.png"
class_name = "rotate90"
atlas_index = [1, 1]
rotation = 90
break
case Direction.TURN_Q1:
image_src = "/img/wall_turn.png"
class_name = ""
atlas_index = [2, 0]
rotation = 0
break
case Direction.TURN_Q2:
image_src = "/img/wall_turn.png"
class_name = "rotate270"
atlas_index = [2, 0]
rotation = 270
break
case Direction.TURN_Q3:
image_src = "/img/wall_turn.png"
class_name = "rotate180"
atlas_index = [2, 0]
rotation = 180
break
case Direction.TURN_Q4:
image_src = "/img/wall_turn.png"
class_name = "rotate90"
atlas_index = [2, 0]
rotation = 90
break
case Direction.TEE_NORTH:
image_src = "/img/wall_tee.png"
class_name = "rotate180"
atlas_index = [1, 0]
rotation = 180
break
case Direction.TEE_EAST:
image_src = "/img/wall_tee.png"
class_name = "rotate270"
atlas_index = [1, 0]
rotation = 270
break
case Direction.TEE_SOUTH:
image_src = "/img/wall_tee.png"
class_name = ""
atlas_index = [1, 0]
rotation = 0
break
case Direction.TEE_WEST:
image_src = "/img/wall_tee.png"
class_name = "rotate90"
atlas_index = [1, 0]
rotation = 90
break
case Direction.CROSS:
image_src = "/img/wall_cross.png"
class_name = ""
atlas_index = [0, 0]
rotation = 0
break
case Direction.DOT:
image_src = "/img/wall_dot.png"
class_name = ""
atlas_index = [2, 1]
rotation = 0
break
case Direction.WALL_END_NORTH:
image_src = "/img/wall_end.png"
class_name = ""
atlas_index = [0, 1]
rotation = 0
break;
case Direction.WALL_END_EAST:
image_src = "/img/wall_end.png"
class_name = "rotate90"
atlas_index = [0, 1]
rotation = 90
break;
case Direction.WALL_END_SOUTH:
image_src = "/img/wall_end.png"
class_name = "rotate180"
atlas_index = [0, 1]
rotation = 180
break;
case Direction.WALL_END_WEST:
image_src = "/img/wall_end.png"
class_name = "rotate270"
atlas_index = [0, 1]
rotation = 270
break;
}
img.setAttribute("class", class_name)
img.setAttribute("src", image_src)
container.appendChild(img)
let atlas = document.getElementById("atlas")
context.save()
context.translate((x+.5)*w, (y+.5)*w)
context.rotate(rotation * Math.PI / 180)
context.drawImage(atlas, atlas_index[0]*w, atlas_index[1]*w, w, w, -w/2, -w/2, w, w)
context.restore()
}
const get_point = (width, height, data, x, y) => {
@ -209,10 +203,11 @@ const gen_walls = (width, height, data) => {
return walls
}
const gen_map = (map, container) => {
const update_canvas = (map, canvas) => {
let context = canvas.getContext("2d");
for (let y = 0; y < map.height; y++) {
for (let x = 0; x < map.width; x++) {
place_tile(container, map.walls[y * map.width + x])
draw_tile(context, x, y, map.tile_width, map.walls[y * map.width + x])
}
}
}
@ -256,47 +251,42 @@ export class Map {
constructor(width, height, data) {
let last = document.getElementById("container")
if (last) last.remove()
this.width = width
this.height = height
this.data = data
this.walls = gen_walls(width, height, data)
this.items = gen_items(this)
this.visible = false
this.tile_width = 32
canvas.width = this.width * this.tile_width
canvas.height = this.height * this.tile_width
}
show() {
this.hide()
let container = document.getElementById("container")
if (!container) {
container = document.createElement("div")
container.id = "container"
document.body.appendChild(container)
}
container.style.display = ""
let canvas = document.getElementById("canvas")
canvas.style.display = ""
gen_map(this, container)
let style = document.getElementById("style")
if (!style) {
style = document.createElement("style")
style.id = "style"
document.body.appendChild(style)
}
gen_style(this, style)
update_canvas(this, canvas)
update_style(this, style)
this.visible = true
}
hide() {
let container = document.getElementById("container")
if (container) container.remove()
let style = document.getElementById("style")
if (style) style.remove()
let canvas = document.getElementById("canvas")
canvas.style.display = "none"
container.style.display = "none"
this.visible = false
}

View file

@ -47,6 +47,10 @@ export class Sprite {
this.#update_pos()
}
set_img(src) {
this.element.src = src
}
rotate(d) {
this.d = d
this.#update_pos()

View file

@ -27,7 +27,7 @@ export const ItemType = {
*
* @typedef {{[key: number]: Key}} InputMap
*
* @typedef {{pos: Vec2, move_rot: Rotation, input_rot: Rotation, name?: string}} Player
* @typedef {{pos: Vec2, move_rot: Rotation, input_rot: Rotation, moving: boolean, name?: string}} Player
* @typedef {{start: boolean, key: Key, name?: string}} PlayerInput
* @typedef {{players: {[key: number]: PlayerInput}, added?: number[], removed?: number[] }} Input
*
@ -96,7 +96,8 @@ function processInput(pastData, input) {
data.input[added] ||= {
pos: [1, 1],
input_rot: Rotation.EAST,
mov_rot: Rotation.EAST
mov_rot: Rotation.EAST,
moving: false
};
if(!(added in data.players)) {
data.players[added] = structuredClone(data.input[added])
@ -314,8 +315,10 @@ const update_players = (data) => {
let tile_in_front = get_tile_with_rot(data.map, current_pos, move_dir)
if (tile_in_front != 1 && tile_in_front != 2) {
data.players[id].pos = move_pos
data.players[id].moving = true
} else {
data.players[id].pos = round_pos(current_pos)
data.players[id].moving = false
}
// eat items