fix color to use argb
This commit is contained in:
parent
3c25e6a318
commit
7585a93491
1 changed files with 3 additions and 15 deletions
|
@ -116,21 +116,13 @@ void render(Screen* screen, const Camera* camera) {
|
||||||
|
|
||||||
uint32_t color;
|
uint32_t color;
|
||||||
switch (hit) {
|
switch (hit) {
|
||||||
case 1: color = 0xFF0000FF; break;
|
case 1: color = 0xFFFF0000; break;
|
||||||
case 2: color = 0xFF00FF00; break;
|
case 2: color = 0xFF00FF00; break;
|
||||||
case 3: color = 0xFFFF0000; break;
|
case 3: color = 0xFF0000FF; break;
|
||||||
case 4: color = 0xFFFF00FF; break;
|
case 4: color = 0xFFFF00FF; break;
|
||||||
case 5: color = 0xFFFFFF00; break;
|
case 5: color = 0xFF00FFFF; break;
|
||||||
default: color = 0xFF000000; break;
|
default: color = 0xFF000000; break;
|
||||||
}
|
}
|
||||||
// switch (hit) {
|
|
||||||
// case 1: color = 0xFF0000FF; break;
|
|
||||||
// case 2: color = 0x00FF00FF; break;
|
|
||||||
// case 3: color = 0x0000FFFF; break;
|
|
||||||
// case 4: color = 0xFF00FFFF; break;
|
|
||||||
// case 5: color = 0x00FFFFFF; break;
|
|
||||||
// default: color = 0x000000FF; break;
|
|
||||||
// }
|
|
||||||
|
|
||||||
const int
|
const int
|
||||||
h = (int) (swapchain->height / len),
|
h = (int) (swapchain->height / len),
|
||||||
|
@ -140,10 +132,6 @@ void render(Screen* screen, const Camera* camera) {
|
||||||
verline(swapchain, x, 0, y0, 0xFF202020);
|
verline(swapchain, x, 0, y0, 0xFF202020);
|
||||||
verline(swapchain, x, y0, y1, color);
|
verline(swapchain, x, y0, y1, color);
|
||||||
verline(swapchain, x, y1, swapchain->height - 1, 0xFF505050);
|
verline(swapchain, x, y1, swapchain->height - 1, 0xFF505050);
|
||||||
|
|
||||||
// verline(screen, x, 0, y0, 0x202020FF);
|
|
||||||
// verline(screen, x, y0, y1, color);
|
|
||||||
// verline(screen, x, y1, screen->height - 1, 0x505050FF);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
swapchain_submit(swapchain);
|
swapchain_submit(swapchain);
|
||||||
|
|
Loading…
Reference in a new issue