initial
This commit is contained in:
commit
2a88947f03
7 changed files with 457 additions and 0 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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bin
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42
Makefile
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42
Makefile
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CC = gcc
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INCFLAGS = -Isrc
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CCFLAGS = -std=c99 -Wall -Wextra -pedantic -O2
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CCFLAGS += $(INCFLAGS)
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LDFLAGS += $(INCFLAGS)
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LDFLAGS += -lSDL2
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LDFLAGS += -lm
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BIN = bin
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APP = $(BIN)/app
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SRC = $(shell find src -name "*.c")
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OBJ = $(SRC:%.c=$(BIN)/%.o)
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.PHONY: dirs run clean build install uninstall
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EOF: clean build
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dirs:
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mkdir -p ./$(BIN)
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mkdir -p ./$(BIN)/src
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run: build
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$(APP)
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build: dirs ${OBJ}
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${CC} -o $(APP) $(filter %.o,$^) $(LDFLAGS)
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$(BIN)/%.o: %.c
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$(CC) -o $@ -c $< $(CCFLAGS)
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clean:
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rm -rf $(APP)
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rm -rf $(BIN)
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install:
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cp $(APP) /usr/local/bin/wrapper
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uninstall:
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rm /usr/local/bin/wrapper
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21
src/main.c
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21
src/main.c
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#include "renderer.h"
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#include "screen.h"
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int main (void) {
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Screen screen;
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init_screen(&screen, "test", 1920, 1080);
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Camera camera;
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init_camera(&camera);
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while(screen.open) {
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poll_screen(&screen);
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draw_screen(&screen);
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render(&screen, &camera);
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update_camera(&camera, &screen);
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}
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free_screen(&screen);
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return EXIT_SUCCESS;
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}
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226
src/renderer.c
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226
src/renderer.c
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#include "renderer.h"
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#include "screen.h"
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#include <math.h>
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#define PI 3.14159265358979323846
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#define PIH 1.57079632679489661923
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#define PI2 6.28318530718
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void init_camera(Camera* camera) {
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camera->x = 3;
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camera->y = 3;
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camera->angle = PI / 4;
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}
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typedef struct {
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float x, y;
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} v2;
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typedef struct {
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int x, y;
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} v2i;
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#define MOVE_SPEED 1
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#define ROTATE_SPEED PI / 2
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void update_camera(Camera* camera, Screen* screen) {
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double rotate = 0;
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if (key_pressed(screen, SDL_SCANCODE_LEFT))
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rotate -= ROTATE_SPEED;
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if (key_pressed(screen, SDL_SCANCODE_RIGHT))
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rotate += ROTATE_SPEED;
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rotate *= screen->delta;
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rotate += camera->angle;
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while (rotate >= PI2) rotate -= PI2;
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while (rotate < 0) rotate += PI2;
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camera->angle = rotate;
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v2 forward = { cos(camera->angle), sin(camera->angle) };
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v2 left = { forward.y, -forward.x };
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v2 move = { 0, 0 };
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if (key_pressed(screen, SDL_SCANCODE_W)) {
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move.x += forward.x;
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move.y += forward.y;
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}
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if (key_pressed(screen, SDL_SCANCODE_S)) {
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move.x -= forward.x;
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move.y -= forward.y;
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}
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if (key_pressed(screen, SDL_SCANCODE_A)) {
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move.x += left.x;
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move.y += left.y;
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}
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if (key_pressed(screen, SDL_SCANCODE_D)) {
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move.x -= left.x;
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move.y -= left.y;
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}
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camera->x += move.x * MOVE_SPEED * screen->delta;
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camera->y += move.y * MOVE_SPEED * screen->delta;
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}
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#define MAP_SIZE 8
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static uint8_t MAPDATA[MAP_SIZE * MAP_SIZE] = {
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 3, 0, 1,
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1, 0, 0, 0, 0, 0, 0, 1,
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1, 0, 2, 0, 4, 4, 0, 1,
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1, 0, 0, 0, 4, 0, 0, 1,
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1, 0, 3, 0, 0, 0, 0, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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};
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static void verline(Screen* screen, int x, int y0, int y1, uint32_t color) {
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for (int y = y0; y <= y1; y++) {
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screen->pixels[(y * screen->width) + x] = color;
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}
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}
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static float v2_cross(v2 a, v2 b) {
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return fabs(a.x * b.y - a.y * b.x);
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}
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static float v2_len(v2 a) {
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return sqrt(a.x * a.x + a.y * a.y);
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}
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static float v2_square_dist(v2 a, v2 b) {
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return pow(a.x - b.x, 2) + pow(a.y - b.y, 2);
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}
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#define max(a, b) ((a) > (b) ? (a) : (b))
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#define sign(a) ((a) < 0 ? -1 : 1)
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#define value(x, y) (MAPDATA[(x) + MAP_SIZE * (y)])
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void render(Screen* screen, const Camera* camera) {
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const double fov = PI / 3;
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const v2 cam_right = {
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-sin(camera->angle),
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cos(camera->angle)
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};
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const v2 pos = {
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camera->x,
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camera->y
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};
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for (int sx = 0; sx < screen->width; sx++) {
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const float xcam = (2 * (sx / (float) (screen->width))) - 1;
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const float change = fov * atan(xcam);
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const v2i move = {
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sign(cos(camera->angle + change)),
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sign(sin(camera->angle + change)),
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};
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const v2i offset = {
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move.x == -1 ? 1 : 0,
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move.y == -1 ? 1 : 0
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};
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const float tanc = tan(camera->angle + change);
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const float cotc = tan(PIH - (camera->angle + change));
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v2i posi = {
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(int)pos.x + offset.x,
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(int)pos.y + offset.y
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};
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bool fx = false;
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uint32_t vx = 0;
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float x;
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while (!fx) {
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posi.y += move.y;
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x = cotc * (posi.y - pos.y) + pos.x;
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if (fabs(x) - pos.x >= MAP_SIZE) break;
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vx = value((int)x, posi.y - offset.y);
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if (vx != 0) {
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fx = true;
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}
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}
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bool fy = false;
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uint32_t vy = 0;
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float y;
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while (!fy) {
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posi.x += move.x;
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y = tanc * (posi.x - pos.x) + pos.y;
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if (fabs(y) - pos.y >= MAP_SIZE) break;
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vy = value(posi.x - offset.x, (int)y);
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if (vy != 0) {
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fy = true;
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}
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}
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uint32_t hit;
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if (!fx && !fy) {
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hit = 0;
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x = pos.x + 1000 * move.x;
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y = pos.y + 1000 * move.y;
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} else if (fx && !fy) {
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hit = vx;
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y = posi.y;
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} else if (fy && !fx) {
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hit = vy;
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x = posi.x;
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} else {
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const v2 posx = {x, posi.y};
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const v2 posy = {posi.x, y};
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if (v2_square_dist(posx, pos) < v2_square_dist(posy, pos)) {
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hit = vx;
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y = posi.y;
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} else {
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hit = vy;
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x = posi.x;
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}
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}
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const v2 relative = {
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x - pos.x,
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y - pos.y
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};
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float len = v2_cross(relative, cam_right) / v2_len(cam_right);
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if (len < 0.00001) len = 0.00001;
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uint32_t color;
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switch (hit) {
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case 1: color = 0xFF0000FF; break;
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case 2: color = 0x00FF00FF; break;
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case 3: color = 0x0000FFFF; break;
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case 4: color = 0xFF00FFFF; break;
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case 5: color = 0x00FFFFFF; break;
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default: color = 0x000000FF; break;
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}
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const int
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h = (int) (screen->height / len),
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y0 = max((screen->height / 2) - (h / 2), 0),
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y1 = min((screen->height / 2) + (h / 2), screen->height - 1);
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verline(screen, sx, 0, y0, 0x202020FF);
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verline(screen, sx, y0, y1, color);
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verline(screen, sx, y1, screen->height - 1, 0x505050FF);
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}
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}
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13
src/renderer.h
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13
src/renderer.h
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#pragma once
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#include "screen.h"
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typedef struct {
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float x, y;
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float angle;
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} Camera;
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void init_camera(Camera* camera);
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void update_camera(Camera* camera, Screen* screeen);
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void render(Screen* screen, const Camera* camera);
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130
src/screen.c
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130
src/screen.c
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#include "screen.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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void init_screen(Screen* screen, const char* title, uint16_t width, uint16_t height) {
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screen->width = width;
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screen->height = height;
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size_t pixel_count = screen->width * screen->height;
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screen->pixels = malloc(pixel_count * sizeof(uint32_t));
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memset(screen->pixels, 0, pixel_count * sizeof(uint32_t));
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SDL_Init(SDL_INIT_VIDEO);
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screen->window =
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SDL_CreateWindow(
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title,
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SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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screen->width,
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screen->height,
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0
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);
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if (!screen->window) {
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printf("fatal: failed to create sdl window\n");
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exit(EXIT_FAILURE);
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}
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screen->renderer =
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SDL_CreateRenderer(
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screen->window,
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-1,
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SDL_RENDERER_ACCELERATED
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| SDL_RENDERER_PRESENTVSYNC
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);
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if (!screen->renderer) {
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printf("fatal: failed to create sdl renderer\n");
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exit(EXIT_FAILURE);
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}
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screen->texture =
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SDL_CreateTexture(
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screen->renderer,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STREAMING,
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screen->width,
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screen->height
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);
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if (!screen->texture) {
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printf("fatal: failed to create window texture\n");
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exit(EXIT_FAILURE);
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}
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screen->open = true;
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screen->delta = 0;
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}
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static long last = 0;
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void poll_screen(Screen* screen) {
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struct timespec spec;
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clock_gettime(CLOCK_MONOTONIC, &spec);
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long now = round(spec.tv_nsec / 1.0e6) + spec.tv_sec * 1000;
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if (last == 0) {
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screen->delta = 0;
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} else {
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screen->delta = (now - last) / 1000.0;
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}
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last = now;
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SDL_Event ev;
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while (SDL_PollEvent(&ev)) {
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switch (ev.type) {
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case SDL_QUIT:
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screen->open = false;
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break;
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default:
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break;
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}
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}
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screen->key_state = SDL_GetKeyboardState(NULL);
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}
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void draw_screen(Screen* screen) {
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void *px;
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int pitch;
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SDL_LockTexture(screen->texture, NULL, &px, &pitch);
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{
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for (uint16_t y = 0; y < screen->height; y++) {
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memcpy(
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&((uint8_t*) px)[y * pitch],
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&screen->pixels[y * screen->width],
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screen->width * sizeof(uint32_t)
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);
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}
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}
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SDL_UnlockTexture(screen->texture);
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SDL_SetRenderTarget(screen->renderer, NULL);
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SDL_SetRenderDrawColor(screen->renderer, 0, 0, 0, 0xFF);
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SDL_SetRenderDrawBlendMode(screen->renderer, SDL_BLENDMODE_NONE);
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SDL_RenderClear(screen->renderer);
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SDL_RenderCopyEx(
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screen->renderer,
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screen->texture,
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NULL,
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NULL,
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0.0,
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NULL,
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SDL_FLIP_VERTICAL);
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SDL_RenderCopy(screen->renderer, NULL, NULL, &((SDL_Rect) { 0, 0, 512, 512 }));
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SDL_RenderPresent(screen->renderer);
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}
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void free_screen(Screen* screen) {
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SDL_DestroyTexture(screen->texture);
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SDL_DestroyRenderer(screen->renderer);
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SDL_DestroyWindow(screen->window);
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}
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bool key_pressed(Screen* screen, SDL_Scancode code) {
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return screen->key_state[code & 0xFFFF];
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}
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24
src/screen.h
Normal file
24
src/screen.h
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#pragma once
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#define _POSIX_C_SOURCE 200809L
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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typedef struct {
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uint16_t width;
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uint16_t height;
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Texture* texture;
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uint32_t* pixels;
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const uint8_t* key_state;
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bool open;
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float delta;
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} Screen;
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void init_screen(Screen* screen, const char* title, uint16_t width, uint16_t height);
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void draw_screen(Screen* screen);
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void poll_screen(Screen* screen);
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void free_screen(Screen* screen);
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bool key_pressed(Screen* screen, SDL_Scancode code);
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