refactor camera into its own directory
This commit is contained in:
parent
7585a93491
commit
0294878dda
8 changed files with 156 additions and 132 deletions
76
src/camera.c
Normal file
76
src/camera.c
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@ -0,0 +1,76 @@
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#include "camera.h"
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#include <math.h>
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void init_camera(Camera* camera) {
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camera->pos.x = 3;
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camera->pos.y = 3;
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camera->angle = PI / 4;
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camera->fov = PI / 4;
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}
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#define MOVE_SPEED 1
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#define ROTATE_SPEED PI / 2
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#define FOV_CHANGE_SPEED .5
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#define PLAYER_SIZE .1
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void update_camera(Camera* camera, Screen* screen) {
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double rotate = 0;
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if (key_down(KEY_LEFT))
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rotate -= ROTATE_SPEED;
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if (key_down(KEY_RIGHT))
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rotate += ROTATE_SPEED;
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rotate *= screen->delta;
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rotate += camera->angle;
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while (rotate >= PI2) rotate -= PI2;
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while (rotate < 0) rotate += PI2;
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camera->angle = rotate;
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v2 forward = { cos(camera->angle), sin(camera->angle) };
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v2 left = { forward.y, -forward.x };
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v2 move = { 0, 0 };
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if (key_down(KEY_W)) {
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move.x += forward.x;
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move.y += forward.y;
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}
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if (key_down(KEY_S)) {
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move.x -= forward.x;
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move.y -= forward.y;
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}
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if (key_down(KEY_A)) {
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move.x += left.x;
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move.y += left.y;
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}
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if (key_down(KEY_D)) {
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move.x -= left.x;
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move.y -= left.y;
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}
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if (key_down(KEY_EQUALS)) {
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camera->fov += FOV_CHANGE_SPEED * screen->delta;
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}
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if (key_down(KEY_MINUS)) {
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camera->fov -= FOV_CHANGE_SPEED * screen->delta;
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}
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v2 hit_pos;
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bool movex, movey;
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cast_ray(camera->pos, sign(move.x) == 1 ? 0 : PI, &hit_pos);
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movex = v2_dist(hit_pos, camera->pos) > PLAYER_SIZE;
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cast_ray(camera->pos, sign(move.y) == 1 ? PIH : -PIH, &hit_pos);
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movey = v2_dist(hit_pos, camera->pos) > PLAYER_SIZE;
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if (movex) camera->pos.x += move.x * MOVE_SPEED * screen->delta;
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if (movey) camera->pos.y += move.y * MOVE_SPEED * screen->delta;
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}
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14
src/camera.h
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14
src/camera.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "screen.h"
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#include "ray.h"
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typedef struct {
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v2 pos;
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float angle;
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float fov;
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} Camera;
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void init_camera(Camera* camera);
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void update_camera(Camera* camera, Screen* screeen);
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@ -13,7 +13,7 @@ static void signal_handler() {
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int main (void) {
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Screen screen;
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init_screen(&screen, 2160, 1440, "Raycaster");
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init_screen(&screen, 2160, 1440, "Raycaster", 60);
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Camera camera;
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init_camera(&camera);
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12
src/map.h
12
src/map.h
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@ -2,6 +2,18 @@
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#include <stdint.h>
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// #define MAP_SIZE 8
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// static uint8_t MAPDATA[MAP_SIZE * MAP_SIZE] = {
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// 1, 1, 1, 1, 1, 1, 1, 1,
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// 1, 0, 0, 0, 0, 0, 0, 1,
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// 1, 0, 0, 0, 0, 3, 0, 1,
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// 1, 0, 0, 0, 0, 0, 0, 1,
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// 1, 0, 2, 0, 4, 4, 0, 1,
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// 1, 0, 0, 0, 4, 0, 0, 1,
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// 1, 0, 3, 0, 0, 0, 0, 1,
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// 1, 1, 1, 1, 1, 1, 1, 1,
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// };
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#define MAP_SIZE 8
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static uint8_t MAPDATA[MAP_SIZE * MAP_SIZE] = {
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1, 1, 1, 1, 1, 1, 1, 1,
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@ -3,90 +3,13 @@
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#include "ray.h"
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#include <math.h>
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#include <pthread.h>
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#include <stdio.h>
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#include <string.h>
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void init_camera(Camera* camera) {
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camera->pos.x = 3;
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camera->pos.y = 3;
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camera->angle = PI / 4;
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}
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static double fov = PI / 4;
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#define MOVE_SPEED 1
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#define ROTATE_SPEED PI / 2
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#define FOV_CHANGE_SPEED 1
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#define PLAYER_SIZE .1
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void update_camera(Camera* camera, Screen* screen) {
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double rotate = 0;
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if (key_down(KEY_LEFT))
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rotate -= ROTATE_SPEED;
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if (key_down(KEY_RIGHT))
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rotate += ROTATE_SPEED;
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rotate *= screen->delta;
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rotate += camera->angle;
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while (rotate >= PI2) rotate -= PI2;
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while (rotate < 0) rotate += PI2;
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camera->angle = rotate;
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v2 forward = { cos(camera->angle), sin(camera->angle) };
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v2 left = { forward.y, -forward.x };
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v2 move = { 0, 0 };
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if (key_down(KEY_W)) {
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move.x += forward.x;
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move.y += forward.y;
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}
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if (key_down(KEY_S)) {
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move.x -= forward.x;
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move.y -= forward.y;
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}
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if (key_down(KEY_A)) {
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move.x += left.x;
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move.y += left.y;
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}
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if (key_down(KEY_D)) {
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move.x -= left.x;
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move.y -= left.y;
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}
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if (key_down(KEY_EQUALS)) {
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fov += FOV_CHANGE_SPEED * screen->delta;
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}
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if (key_down(KEY_MINUS)) {
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fov -= FOV_CHANGE_SPEED * screen->delta;
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}
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v2 hit_pos;
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bool movex, movey;
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cast_ray(camera->pos, sign(move.x) == 1 ? 0 : PI, &hit_pos);
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movex = v2_dist(hit_pos, camera->pos) > PLAYER_SIZE;
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cast_ray(camera->pos, sign(move.y) == 1 ? PIH : -PIH, &hit_pos);
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movey = v2_dist(hit_pos, camera->pos) > PLAYER_SIZE;
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if (movex) camera->pos.x += move.x * MOVE_SPEED * screen->delta;
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if (movey) camera->pos.y += move.y * MOVE_SPEED * screen->delta;
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}
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static void verline(Swapchain* swapchain, int x, int y0, int y1, uint32_t color) {
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for (int y = y0; y <= y1; y++) {
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swapchain->images[swapchain->image_current][(y * swapchain->width) + x] = color;
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}
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}
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void render(Screen* screen, const Camera* camera) {
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@ -103,7 +26,7 @@ void render(Screen* screen, const Camera* camera) {
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for (int x = 0; x < screen->swapchain.width; x++) {
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const float xcam = (2 * (x / (float) (swapchain->width))) - 1;
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const float change = fov * atan(xcam);
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const float change = camera->fov * atan(xcam);
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const float theta = camera->angle + change;
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v2 hit_pos;
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@ -1,14 +1,6 @@
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#pragma once
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#include "screen.h"
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#include "ray.h"
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typedef struct {
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v2 pos;
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float angle;
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} Camera;
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void init_camera(Camera* camera);
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void update_camera(Camera* camera, Screen* screeen);
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#include "camera.h"
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void render(Screen* screen, const Camera* camera);
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70
src/screen.c
70
src/screen.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <pthread.h>
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#include <unistd.h>
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#include <signal.h>
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#define XLIB_ILLEGAL_ACCESS
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#include <X11/X.h>
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XImage** images;
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pthread_t update_thread;
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pthread_mutex_t recreate_lock;
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pthread_mutex_t lock;
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uint16_t update_rate;
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} WindowState;
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static void init_x() {
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@ -173,7 +172,6 @@ void swapchain_next(Swapchain* swapchain) {
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next += 1;
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next %= 3;
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}
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swapchain->image_current = next;
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pthread_mutex_unlock(&swapchain->lock);
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}
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pthread_mutex_unlock(&swapchain->lock);
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}
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static long get_time() {
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struct timespec spec;
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clock_gettime(CLOCK_MONOTONIC, &spec);
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return round(spec.tv_nsec / 1.0e6) + spec.tv_sec * 1000;
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}
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static void update_delta(float* delta, long* last) {
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long now = get_time();
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if (*last == 0) {
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*delta = 0;
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} else {
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*delta = (now - *last) / 1000.0;
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}
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*last = now;
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}
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static void* swapchain_thread(void* arg) {
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struct Screen* screen = (struct Screen*) arg;
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WindowState* state = (WindowState*) screen->internal;
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long last = get_time();
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float delta;
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while (1) {
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if (screen->swapchain.images == NULL) {
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return NULL;
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}
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long now = last;
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update_delta(&delta, &now);
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if (delta < 1.0 / state->update_rate) {
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continue;
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} else {
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last = now;
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}
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pthread_mutex_lock(&state->recreate_lock);
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pthread_mutex_lock(&screen->swapchain.lock);
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int index = screen->swapchain.image_recent;
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screen->swapchain.image_front = index;
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screen->swapchain.image_front = screen->swapchain.image_recent;
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pthread_mutex_unlock(&screen->swapchain.lock);
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XPutImage(
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dpy,
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state->window,
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state->graphics_ctx,
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state->images[index],
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state->images[screen->swapchain.image_front],
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0, 0, 0, 0,
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screen->swapchain.width,
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screen->swapchain.height
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XSync(dpy, 0);
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pthread_mutex_unlock(&state->recreate_lock);
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usleep(1000 * 1000 / 60);
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}
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return NULL;
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#define FRAMES 3
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void init_screen(struct Screen* screen, uint16_t width, uint16_t height, const char* title) {
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void init_screen(struct Screen* screen, uint16_t width, uint16_t height, const char* title, uint16_t update_rate) {
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if (dpy == NULL) {
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init_x();
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@ -233,6 +255,7 @@ void init_screen(struct Screen* screen, uint16_t width, uint16_t height, const c
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WindowState* state = malloc(sizeof(WindowState));
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state->window = window;
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state->update_rate = update_rate;
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screen->swapchain = create_swapchain(width, height, FRAMES, bit_depth, state);
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pthread_create(&state->update_thread, NULL, &swapchain_thread, screen);
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count++;
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}
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static long get_time() {
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struct timespec spec;
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clock_gettime(CLOCK_MONOTONIC, &spec);
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return round(spec.tv_nsec / 1.0e6) + spec.tv_sec * 1000;
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}
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static long last = 0;
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static void update_delta(struct Screen* screen) {
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long now = get_time();
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if (last == 0) {
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screen->delta = 0;
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} else {
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screen->delta = (now - last) / 1000.0;
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}
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last = now;
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}
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static void handle_event(struct Screen* screen) {
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XEvent event;
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}
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bool poll_screen(struct Screen* screen) {
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while (XPending(dpy))
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handle_event(screen);
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update_delta(screen);
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static long last = 0;
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update_delta(&screen->delta, &last);
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return true;
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}
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}
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}
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bool key_pressed(int keycode) {
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bool key_pressed(int code) {
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int keycode = code - dpy->min_keycode;
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if (key_checked[keycode]) return false;
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if (!key_state[keycode]) return false;
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key_checked[keycode] = true;
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return true;
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}
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bool key_down(int keycode) {
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bool key_down(int code) {
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int keycode = code - dpy->min_keycode;
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return key_state[keycode];
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}
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25
src/screen.h
25
src/screen.h
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#define _XOPEN_SOURCE 600
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#define _POSIX_C_SOURCE 200112L
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// #define _POSIX_C_SOURCE 200809L
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#include <stdint.h>
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#include <stdbool.h>
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#include <pthread.h>
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#define Screen struct Screen
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#define KEY_W 17
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#define KEY_A 30
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#define KEY_S 31
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#define KEY_D 32
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#define KEY_UP 103
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#define KEY_DOWN 108
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#define KEY_LEFT 105
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#define KEY_RIGHT 106
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#define KEY_MINUS 12
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#define KEY_EQUALS 13
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#define KEY_ESC 1
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#define KEY_W 25
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#define KEY_A 38
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#define KEY_S 39
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#define KEY_D 40
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#define KEY_UP 111
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#define KEY_DOWN 116
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#define KEY_LEFT 113
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#define KEY_RIGHT 114
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#define KEY_MINUS 20
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#define KEY_EQUALS 21
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#define KEY_ESC 9
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void init_screen(Screen* screen, uint16_t width, uint16_t height, const char* title);
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void init_screen(Screen* screen, uint16_t width, uint16_t height, const char* title, uint16_t update_rate);
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bool poll_screen(Screen* screen);
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void free_screen(Screen* screen);
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