13 lines
No EOL
313 B
GLSL
Executable file
13 lines
No EOL
313 B
GLSL
Executable file
#version 450
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layout (location = 0) in float fragLight;
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layout (location = 1) in vec2 fragUv;
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layout (location = 2) in flat int fragTex;
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layout (location = 0) out vec4 outColor;
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layout (binding = 1) uniform sampler2D texSampler[3];
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void main() {
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outColor = texture(texSampler[fragTex], fragUv) + fragLight;
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} |