19 lines
No EOL
344 B
GLSL
Executable file
19 lines
No EOL
344 B
GLSL
Executable file
#version 450
|
|
|
|
layout (location = 0) in vec3 fragColor;
|
|
|
|
layout (location = 0) out vec4 outColor;
|
|
|
|
layout(set = 0, binding = 0) uniform GlobalUbo {
|
|
mat4 projectionViewMatrix;
|
|
vec3 directionToLight;
|
|
} ubo;
|
|
|
|
layout(push_constant) uniform Push {
|
|
mat4 transform;
|
|
mat4 normalMatrix;
|
|
} push;
|
|
|
|
void main() {
|
|
outColor = vec4(fragColor, 1.0);
|
|
} |