minecraftvulkan/engine/xe_engine.hpp
2022-09-19 21:28:41 -04:00

57 lines
1.3 KiB
C++

#pragma once
#include "xe_window.hpp"
#include "xe_device.hpp"
#include "xe_renderer.hpp"
#include "xe_camera.hpp"
#include "xe_descriptors.hpp"
#include <chrono>
#include <string>
namespace xe {
class XeEngine {
public:
XeEngine(int width, int height, std::string name);
~XeEngine() {};
XeEngine(const XeEngine&) = delete;
XeEngine operator=(const XeEngine&) = delete;
XeWindow& getWindow() {return xeWindow;}
XeCamera& getCamera() {return xeCamera;}
std::shared_ptr<XeModel> loadModelFromFile(const std::string &filename);
std::shared_ptr<XeModel> loadModelFromData(std::vector<XeModel::Vertex> vertices, std::vector<uint32_t> indices);
bool beginFrame() { return xeRenderer.beginFrame(); }
void endFrame() { xeRenderer.endFrame(); }
void close() { vkDeviceWaitIdle(xeDevice.device()); }
bool poll();
float getFrameTime() { return frameTime; }
private:
void loadDescriptors();
XeWindow xeWindow;
XeDevice xeDevice;
XeRenderer xeRenderer;
XeCamera xeCamera;
std::chrono::_V2::system_clock::time_point currentTime;
float frameTime;
float FOV = 50.f;
std::unique_ptr<XeDescriptorPool> xeDescriptorPool;
std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
friend class XeRenderSystem;
};
}