175 lines
No EOL
4.6 KiB
C++
175 lines
No EOL
4.6 KiB
C++
#include "xe_model.hpp"
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#include "xe_engine.hpp"
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#define TINYOBJLOADER_IMPLEMENTATION
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#include "xe_obj_loader.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/hash.hpp>
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#include <cassert>
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#include <cstring>
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#include <unordered_map>
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#include <iostream>
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namespace xe {
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Model::Model(const Model::Builder &builder) : xeDevice{Engine::getInstance()->xeDevice} {
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createVertexBuffers(builder.vertexData.data, builder.vertexSize);
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createIndexBuffers(builder.indices);
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}
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Model::~Model() {}
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Model* Model::createModelFromFile(const std::string &filepath) {
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Builder builder{};
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builder.loadModel(filepath);
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return new Model(builder);
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}
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void Model::createVertexBuffers(const std::vector<unsigned char> &vertexData, uint32_t vertexSize) {
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vertexCount = static_cast<uint32_t>(vertexData.size()) / vertexSize;
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assert(vertexCount >= 3 && "Vertex count must be atleast 3");
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VkDeviceSize bufferSize = vertexData.size();
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Buffer stagingBuffer {
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xeDevice,
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vertexSize,
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vertexCount,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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};
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stagingBuffer.map();
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stagingBuffer.writeToBuffer((void *)vertexData.data());
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vertexBuffer = std::make_unique<Buffer>(
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xeDevice,
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vertexSize,
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vertexCount,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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);
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xeDevice.copyBuffer(stagingBuffer.getBuffer(), vertexBuffer->getBuffer(), bufferSize);
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}
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void Model::createIndexBuffers(const std::vector<uint32_t> &indexData) {
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indexCount = static_cast<uint32_t>(indexData.size());
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hasIndexBuffer = indexCount > 0;
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if (!hasIndexBuffer) {
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return;
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}
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VkDeviceSize bufferSize = sizeof(indexData[0]) * indexCount;
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uint32_t indexSize = sizeof(indexData[0]);
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Buffer stagingBuffer {
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xeDevice,
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indexSize,
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indexCount,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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};
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stagingBuffer.map();
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stagingBuffer.writeToBuffer((void *)indexData.data());
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indexBuffer = std::make_unique<Buffer>(
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xeDevice,
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indexSize,
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indexCount,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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);
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xeDevice.copyBuffer(stagingBuffer.getBuffer(), indexBuffer->getBuffer(), bufferSize);
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}
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void Model::bind(VkCommandBuffer commandBuffer) {
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VkBuffer buffers[] = {vertexBuffer->getBuffer()};
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VkDeviceSize offsets[] = {0};
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, buffers, offsets);
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if (hasIndexBuffer) {
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vkCmdBindIndexBuffer(commandBuffer, indexBuffer->getBuffer(), 0, VK_INDEX_TYPE_UINT32);
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}
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}
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void Model::draw(VkCommandBuffer commandBuffer) {
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if (hasIndexBuffer) {
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vkCmdDrawIndexed(commandBuffer, indexCount, 1, 0, 0, 0);
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} else {
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vkCmdDraw(commandBuffer, vertexCount, 1, 0, 0);
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}
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}
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void Model::Builder::loadModel(const std::string &filepath) {
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tinyobj::attrib_t attrib;
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::material_t> materials;
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std::string warn, err;
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if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filepath.c_str())) {
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throw std::runtime_error(warn + err);
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}
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vertexData.data.clear();
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indices.clear();
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vertexSize = 0;
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bool vertex, normal, uvs;
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for (const auto &shape : shapes) {
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for (const auto &index : shape.mesh.indices) {
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if(index.vertex_index >= 0) {
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vertexData.write<float>(attrib.vertices[3 * index.vertex_index + 0]);
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vertexData.write<float>(attrib.vertices[3 * index.vertex_index + 1]);
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vertexData.write<float>(attrib.vertices[3 * index.vertex_index + 2]);
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vertex = true;
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}
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if(index.normal_index >= 0) {
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vertexData.write<float>(attrib.normals[3 * index.normal_index + 0]);
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vertexData.write<float>(attrib.normals[3 * index.normal_index + 1]);
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vertexData.write<float>(attrib.normals[3 * index.normal_index + 2]);
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normal = true;
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}
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if(index.texcoord_index >= 0) {
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vertexData.write<float>(attrib.texcoords[2 * index.texcoord_index + 0]);
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vertexData.write<float>(attrib.texcoords[2 * index.texcoord_index + 1]);
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uvs = true;
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}
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}
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}
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if(vertex)
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vertexSize += 12;
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if(normal)
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vertexSize += 12;
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if(uvs)
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vertexSize += 8;
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}
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static std::vector<Model*> deleteQueue{};
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void Model::deleteModel(Model* model) {
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deleteQueue.push_back(model);
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}
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void Model::submitDeleteQueue() {
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for(Model* model : deleteQueue) {
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if(model == nullptr) return;
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try {
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delete model;
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} catch (int err) {}
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}
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deleteQueue.clear();
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}
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} |