minecraftvulkan/engine/xe_image.hpp
2022-09-28 09:38:25 -04:00

53 lines
1.6 KiB
C++

#pragma once
#include "xe_device.hpp"
#include <string>
#include <set>
namespace xe {
class Image {
public:
static Image* createImage(const std::string &filename, bool anisotropic);
static void deleteImage(Image* image);
~Image();
Image(const Image&) = delete;
Image operator=(const Image&) = delete;
private:
static void submitDeleteQueue(bool purge);
Image(const std::string &filename, bool anisotropic);
void createTextureImage(const std::string &filename);
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout);
void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels);
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
void createTextureImageView();
void createTextureSampler(bool anisotropic);
static void createImage(Device& device, uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
static VkImageView createImageView(Device& device, VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels);
Device &xeDevice;
uint32_t mipLevels;
VkSampler textureSampler;
VkImage textureImage;
VkImageView textureImageView;
VkDeviceMemory textureImageMemory;
friend class RenderSystem;
friend class SwapChain;
friend class Engine;
};
}