minecraftvulkan/engine/xe_model.hpp
2022-09-25 12:07:49 -04:00

51 lines
1.1 KiB
C++

#pragma once
#include "xe_device.hpp"
#include "xe_buffer.hpp"
#include <vector>
#include <memory>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
namespace xe {
class Model {
public:
struct Builder {
std::vector<float> vertexData{};
uint32_t vertexSize;
std::vector<uint32_t> indices{};
void loadModel(const std::string &filepath);
};
Model(Device &device, const Model::Builder &builder);
~Model();
Model(const Model &) = delete;
Model operator=(const Model &) = delete;
static std::unique_ptr<Model> createModelFromFile(Device &device, const std::string &filepath);
void bind(VkCommandBuffer commandBuffer);
void draw(VkCommandBuffer commandBuffer);
private:
void createVertexBuffers(const std::vector<float> &vertexData, uint32_t vertexSize);
void createIndexBuffers(const std::vector<uint32_t> &indexData);
Device &xeDevice;
std::unique_ptr<Buffer> vertexBuffer;
uint32_t vertexCount;
bool hasIndexBuffer = false;
std::unique_ptr<Buffer> indexBuffer;
uint32_t indexCount;
};
}