minecraftvulkan/engine/xe_renderer.hpp
2022-09-24 21:16:13 -04:00

55 lines
1.5 KiB
C++

#pragma once
#include "xe_swap_chain.hpp"
#include "xe_window.hpp"
#include "xe_device.hpp"
#include "xe_model.hpp"
#include <memory>
#include <vector>
#include <cassert>
namespace xe {
class Renderer {
public:
Renderer(Window &window, Device &device);
~Renderer();
Renderer(const Renderer &) = delete;
Renderer operator=(const Renderer &) = delete;
VkRenderPass getSwapChainRenderPass() const { return xeSwapChain->getRenderPass(); }
float getAspectRatio() const { return xeSwapChain->extentAspectRatio(); }
bool isFrameInProgress() const { return isFrameStarted; }
VkCommandBuffer getCurrentCommandBuffer() const {
assert(isFrameStarted && "Cannot get command buffer when frame not in progress");
return commandBuffers[currentFrameIndex];
}
int getFrameIndex() const {
assert(isFrameStarted && "Cannot get frame index when frame not in progress");
return currentFrameIndex;
}
VkCommandBuffer beginFrame();
void endFrame();
void beginSwapChainRenderPass(VkCommandBuffer commandBuffer);
void endSwapChainRenderPass(VkCommandBuffer commandBuffer);
private:
void createCommandBuffers();
void freeCommandBuffers();
void recreateSwapChain();
Window& xeWindow;
Device& xeDevice;
std::unique_ptr<SwapChain> xeSwapChain;
std::vector<VkCommandBuffer> commandBuffers;
uint32_t currentImageIndex;
int currentFrameIndex{0};
bool isFrameStarted{false};
};
}