minecraftvulkan/src/simple_renderer.hpp
2022-09-21 12:36:12 -04:00

36 lines
No EOL
773 B
C++

#pragma once
#include "xe_render_system.hpp"
#include <string>
namespace app {
struct UniformBuffer {
alignas(16) glm::mat4 projectionView{1.f};
alignas(4) glm::vec3 lightDirection = glm::normalize(glm::vec3{-1.f, 3.f, 1.f});
};
struct PushConstant {
alignas(16) glm::mat4 modelMatrix{1.f};
alignas(16) glm::mat4 normalMatrix{1.f};
};
class SimpleRenderer {
public:
SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage);
~SimpleRenderer() {};
SimpleRenderer(const SimpleRenderer&) = delete;
SimpleRenderer operator=(const SimpleRenderer&) = delete;
void render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage);
private:
std::unique_ptr<xe::XeRenderSystem> xeRenderSystem;
};
}