50 lines
No EOL
924 B
C++
50 lines
No EOL
924 B
C++
#pragma once
|
|
|
|
#include "xe_model.hpp"
|
|
|
|
#include <glm/ext/matrix_transform.hpp>
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
|
|
#include <glm/fwd.hpp>
|
|
#include <memory>
|
|
|
|
namespace xe {
|
|
|
|
struct TransformComponent {
|
|
glm::vec3 translation{};
|
|
glm::vec3 scale{1.f, 1.f, 1.f};
|
|
glm::vec3 rotation{};
|
|
|
|
|
|
glm::mat4 mat4();
|
|
glm::mat3 normalMatrix();
|
|
|
|
};
|
|
|
|
class GameObject {
|
|
public:
|
|
using id_t = unsigned int;
|
|
|
|
static GameObject createGameObject() {
|
|
static id_t currentId = 0;
|
|
return GameObject(currentId++);
|
|
}
|
|
|
|
GameObject(const GameObject &) = delete;
|
|
GameObject &operator=(const GameObject &) = delete;
|
|
GameObject(GameObject&&) = default;
|
|
GameObject &operator=(GameObject &&) = default;
|
|
|
|
id_t getId() { return id; }
|
|
|
|
std::shared_ptr<Model> model{};
|
|
// glm::vec3 color{};
|
|
TransformComponent transform;
|
|
|
|
private:
|
|
GameObject(id_t objId) : id{objId} {}
|
|
|
|
id_t id;
|
|
};
|
|
|
|
} |