71 lines
No EOL
1.7 KiB
C++
71 lines
No EOL
1.7 KiB
C++
#pragma once
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#include <vulkan/vulkan.h>
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#include "xe_device.hpp"
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#include "xe_pipeline.hpp"
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#include "xe_game_object.hpp"
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#include "xe_descriptors.hpp"
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#include "xe_renderer.hpp"
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#include "xe_engine.hpp"
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#include "xe_image.hpp"
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#include <memory>
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namespace xe {
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class XeRenderSystem {
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public:
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XeRenderSystem(
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XeEngine &xeEngine,
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std::string vert,
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std::string frag,
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uint32_t pushCunstantDataSize,
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uint32_t uniformBufferDataSize,
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XeImage *image
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);
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~XeRenderSystem();
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XeRenderSystem(const XeRenderSystem &) = delete;
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XeRenderSystem operator=(const XeRenderSystem &) = delete;
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void start();
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void loadPushConstant(void *pushConstantData);
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void loadUniformObject(void *uniformBufferData);
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void loadTexture(XeImage *image);
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void render(XeGameObject &gameObject);
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void stop();
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private:
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void createDescriptorSetLayout();
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void createUniformBuffers();
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void createTextureImageView(XeImage *image);
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void createDescriptorSets(XeDescriptorPool &xeDescriptorPool);
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void createPipelineLayout();
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void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag);
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bool boundPipeline{false};
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bool boundDescriptor{false};
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uint32_t uniformBufferDataSize;
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uint32_t pushCunstantDataSize;
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bool textureSamplerBinding;
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XeDevice& xeDevice;
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XeRenderer& xeRenderer;
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std::unique_ptr<XePipeline> xePipeline;
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std::vector<std::unique_ptr<XeBuffer>> uboBuffers;
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std::vector<VkDescriptorSet> descriptorSets;
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VkSampler textureSampler;
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VkImageView textureImageView;
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VkPipelineLayout pipelineLayout;
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std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
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};
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} |