237 lines
No EOL
7.8 KiB
C++
237 lines
No EOL
7.8 KiB
C++
#include "xe_render_system.hpp"
|
|
|
|
namespace xe {
|
|
|
|
RenderSystem::RenderSystem(
|
|
std::string vert,
|
|
std::string frag,
|
|
std::map<uint32_t, uint32_t> uniformBindings,
|
|
std::map<uint32_t, Image*> imageBindings,
|
|
std::map<uint32_t, std::vector<Image*>> imageArrayBindings,
|
|
uint32_t pushCunstantDataSize,
|
|
bool cullingEnabled,
|
|
bool wireframeEnabled,
|
|
std::vector<VkVertexInputAttributeDescription> attributeDescptions,
|
|
uint32_t vertexSize
|
|
) : xeDevice{Engine::getInstance()->xeDevice},
|
|
xeRenderer{Engine::getInstance()->xeRenderer},
|
|
pushCunstantDataSize{pushCunstantDataSize},
|
|
uniformBindings{uniformBindings},
|
|
imageBindings{imageBindings},
|
|
imageArrayBindings{imageArrayBindings} {
|
|
createDescriptorPool();
|
|
createDescriptorSetLayout();
|
|
createUniformBuffers();
|
|
createDescriptorSets();
|
|
createPipelineLayout();
|
|
createPipeline(xeRenderer.getSwapChainRenderPass(), vert, frag, cullingEnabled, wireframeEnabled, attributeDescptions, vertexSize);
|
|
}
|
|
|
|
RenderSystem::~RenderSystem() {
|
|
vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr);
|
|
};
|
|
|
|
void RenderSystem::createDescriptorPool() {
|
|
DescriptorPool::Builder builder{xeDevice};
|
|
builder.setMaxSets(SwapChain::MAX_FRAMES_IN_FLIGHT);
|
|
builder.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBindings.size() * SwapChain::MAX_FRAMES_IN_FLIGHT);
|
|
uint32_t images = imageBindings.size();
|
|
for ( const auto &[binding, size]: imageArrayBindings) {
|
|
images += size.size();
|
|
}
|
|
builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, images * SwapChain::MAX_FRAMES_IN_FLIGHT);
|
|
xeDescriptorPool = builder.build();
|
|
}
|
|
|
|
void RenderSystem::createDescriptorSetLayout() {
|
|
DescriptorSetLayout::Builder builder{xeDevice};
|
|
|
|
for ( const auto &[binding, size]: uniformBindings) {
|
|
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, nullptr, 1);
|
|
}
|
|
|
|
for ( const auto &[binding, image]: imageBindings) {
|
|
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &(image->textureSampler), 1);
|
|
}
|
|
|
|
for ( const auto &[binding, images]: imageArrayBindings) {
|
|
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0, images.size());
|
|
}
|
|
|
|
xeDescriptorSetLayout = builder.build();
|
|
}
|
|
|
|
void RenderSystem::createUniformBuffers() {
|
|
for ( const auto &[binding, bufferSize]: uniformBindings) {
|
|
uboBuffers[binding] = std::vector<std::unique_ptr<Buffer>>(SwapChain::MAX_FRAMES_IN_FLIGHT);
|
|
for (int i = 0; i < uboBuffers[binding].size(); i++) {
|
|
uboBuffers[binding][i] = std::make_unique<Buffer>(
|
|
xeDevice,
|
|
bufferSize,
|
|
SwapChain::MAX_FRAMES_IN_FLIGHT,
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
uboBuffers[binding][i]->map();
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderSystem::createDescriptorSets() {
|
|
|
|
descriptorSets = std::vector<VkDescriptorSet>(SwapChain::MAX_FRAMES_IN_FLIGHT);
|
|
for (int i = 0; i < descriptorSets.size(); i++) {
|
|
updateDescriptorSet(i, true);
|
|
}
|
|
|
|
}
|
|
|
|
void RenderSystem::updateDescriptorSet(int frameIndex, bool allocate) {
|
|
|
|
DescriptorWriter writer{*xeDescriptorSetLayout, *xeDescriptorPool};
|
|
|
|
std::vector<VkDescriptorBufferInfo> bufferInfos{};
|
|
|
|
int i = 0;
|
|
for ( const auto &[binding, size]: uniformBindings) {
|
|
bufferInfos.push_back(uboBuffers[binding][frameIndex]->descriptorInfo());
|
|
writer.writeBuffer(binding, &bufferInfos[i]);
|
|
i++;
|
|
}
|
|
|
|
for ( const auto &[binding, image]: imageBindings) {
|
|
VkDescriptorImageInfo imageInfo{};
|
|
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
imageInfo.imageView = image->textureImageView;
|
|
imageInfo.sampler = image->textureSampler;
|
|
writer.writeImage(binding, &imageInfo);
|
|
}
|
|
|
|
std::vector<VkDescriptorImageInfo> imageInfos{};
|
|
for ( const auto &[binding, images]: imageArrayBindings) {
|
|
for( const auto &image: images) {
|
|
VkDescriptorImageInfo imageInfo{};
|
|
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
imageInfo.imageView = image->textureImageView;
|
|
imageInfo.sampler = image->textureSampler;
|
|
imageInfos.push_back(imageInfo);
|
|
}
|
|
writer.writeImageArray(binding, &imageInfos);
|
|
}
|
|
|
|
if (allocate) {
|
|
writer.build(descriptorSets[frameIndex]);
|
|
} else {
|
|
writer.overwrite(descriptorSets[frameIndex]);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void RenderSystem::createPipelineLayout() {
|
|
|
|
VkPushConstantRange pushConstantRange;
|
|
pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
pushConstantRange.offset = 0;
|
|
pushConstantRange.size = pushCunstantDataSize;
|
|
|
|
std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
|
|
|
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
|
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
|
|
pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
|
|
|
|
if (pushCunstantDataSize > 0) {
|
|
pipelineLayoutInfo.pushConstantRangeCount = 1;
|
|
pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
|
|
} else {
|
|
pipelineLayoutInfo.pushConstantRangeCount = 0;
|
|
pipelineLayoutInfo.pPushConstantRanges = nullptr;
|
|
}
|
|
|
|
if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
|
|
std::runtime_error("failed to create pipeline layout!");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void RenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag, bool cullingEnabled, bool wireframeEnabled, std::vector<VkVertexInputAttributeDescription> attributeDescptions, uint32_t vertexSize) {
|
|
assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
|
|
|
|
PipelineConfigInfo pipelineConfig{};
|
|
Pipeline::defaultPipelineConfigInfo(pipelineConfig, xeDevice);
|
|
if (cullingEnabled) {
|
|
pipelineConfig.rasterizationInfo.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
}
|
|
if(wireframeEnabled) {
|
|
pipelineConfig.rasterizationInfo.polygonMode = VK_POLYGON_MODE_LINE;
|
|
}
|
|
pipelineConfig.renderPass = renderPass;
|
|
pipelineConfig.pipelineLayout = pipelineLayout;
|
|
xePipeline = std::make_unique<Pipeline>(
|
|
xeDevice,
|
|
vert,
|
|
frag,
|
|
pipelineConfig,
|
|
attributeDescptions,
|
|
vertexSize
|
|
);
|
|
}
|
|
|
|
void RenderSystem::start() {
|
|
xeRenderer.beginSwapChainRenderPass(xeRenderer.getCurrentCommandBuffer());
|
|
xePipeline->bind(xeRenderer.getCurrentCommandBuffer());
|
|
if(descriptorSets.size() > 0) {
|
|
|
|
vkCmdBindDescriptorSets(
|
|
xeRenderer.getCurrentCommandBuffer(),
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
pipelineLayout,
|
|
0,
|
|
1,
|
|
&descriptorSets[xeRenderer.getFrameIndex()],
|
|
0,
|
|
nullptr);
|
|
|
|
}
|
|
}
|
|
|
|
void RenderSystem::loadPushConstant(void *pushConstantData) {
|
|
vkCmdPushConstants(
|
|
xeRenderer.getCurrentCommandBuffer(),
|
|
pipelineLayout,
|
|
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
0,
|
|
pushCunstantDataSize,
|
|
pushConstantData);
|
|
}
|
|
|
|
void RenderSystem::loadUniformObject(uint32_t binding, void *uniformBufferData) {
|
|
uboBuffers[binding][xeRenderer.getFrameIndex()]->writeToBuffer(uniformBufferData);
|
|
}
|
|
|
|
void RenderSystem::loadTexture(uint32_t binding, Image *image) {
|
|
imageBindings[binding] = image;
|
|
updateDescriptorSet(xeRenderer.getFrameIndex(), false);
|
|
}
|
|
|
|
void RenderSystem::loadTextureArray(uint32_t binding, std::vector<Image*>& images) {
|
|
imageArrayBindings[binding] = images;
|
|
updateDescriptorSet(xeRenderer.getFrameIndex(), false);
|
|
}
|
|
|
|
void RenderSystem::render(GameObject &gameObject) {
|
|
|
|
if(gameObject.model == nullptr) return;
|
|
|
|
gameObject.model->bind(xeRenderer.getCurrentCommandBuffer());
|
|
gameObject.model->draw(xeRenderer.getCurrentCommandBuffer());
|
|
|
|
}
|
|
|
|
void RenderSystem::stop() {
|
|
xeRenderer.endSwapChainRenderPass(xeRenderer.getCurrentCommandBuffer());
|
|
}
|
|
|
|
} |