#pragma once #include "xe_game_object.hpp" #include "xe_input.hpp" #include #include #include #include namespace app { class KeyboardMovementController { public: struct KeyMappings { int moveLeft = KEY_A; int moveRight = KEY_D; int moveForward = KEY_W; int moveBackward = KEY_S; int moveUp = KEY_E; int moveDown = KEY_Q; int lookLeft = KEY_LEFT; int lookRight = KEY_RIGHT; int lookUp = KEY_UP; int lookDown = KEY_DOWN; }; void update(xe::Input &input, xe::GameObject& gameObject, float dt); KeyMappings keys{}; float moveSpeed{3.f}; float lookSpeed{1.5f}; }; }