#include "xe_pipeline.hpp" #include "xe_model.hpp" #include #include #include #include #include #include #include namespace xe { XePipeline::XePipeline( XeDevice &device, const std::string& vertFilepath, const std::string& fragFilepath, const PipelineConfigInfo& configInfo) : xeDevice{device} { createGraphicsPipeline(vertFilepath, fragFilepath, configInfo); } XePipeline::~XePipeline() { vkDestroyShaderModule(xeDevice.device(), vertShaderModule, nullptr); vkDestroyShaderModule(xeDevice.device(), fragShaderModule, nullptr); vkDestroyPipeline(xeDevice.device(), graphicsPipeline, nullptr); } std::vector XePipeline::readFile(const std::string& filepath) { std::ifstream file{filepath, std::ios::ate | std::ios::binary}; if (!file.is_open()) { throw std::runtime_error("faile to open file " + filepath); } size_t fileSize = static_cast(file.tellg()); std::vector buffer(fileSize); file.seekg(0); file.read(buffer.data(), fileSize); file.close(); return buffer; }; void XePipeline::createGraphicsPipeline( const std::string& vertFilePath, const std::string& fragFilepath, const PipelineConfigInfo& configInfo) { assert( configInfo.pipelineLayout != VK_NULL_HANDLE && "Cannot create graphics pipeline:: no pipelineLayout provided in configInfo"); assert( configInfo.renderPass != VK_NULL_HANDLE && "Cannot create graphics pipeline:: no renderPass provided in configInfo"); auto vertCode = readFile(vertFilePath); auto fragCode = readFile(fragFilepath); createShaderModule(vertCode, &vertShaderModule); createShaderModule(fragCode, &fragShaderModule); VkPipelineShaderStageCreateInfo shaderStages[2]; shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; shaderStages[0]. module = vertShaderModule; shaderStages[0].pName = "main"; shaderStages[0].flags = 0; shaderStages[0].pNext = nullptr; shaderStages[0].pSpecializationInfo = nullptr; shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; shaderStages[1]. module = fragShaderModule; shaderStages[1].pName = "main"; shaderStages[1].flags = 0; shaderStages[1].pNext = nullptr; shaderStages[1].pSpecializationInfo = nullptr; auto bindingDescriptions = XeModel::Vertex::getBindingDescriptions(); auto attributeDescptions = XeModel::Vertex::getAttributeDescriptions(); VkPipelineVertexInputStateCreateInfo vertexInputInfo{}; vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertexInputInfo.vertexAttributeDescriptionCount = static_cast(attributeDescptions.size()); vertexInputInfo.vertexBindingDescriptionCount = static_cast(bindingDescriptions.size()); vertexInputInfo.pVertexAttributeDescriptions = attributeDescptions.data(); vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data(); VkGraphicsPipelineCreateInfo pipelineInfo{}; pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineInfo.stageCount = 2; pipelineInfo.pStages = shaderStages; pipelineInfo.pVertexInputState = &vertexInputInfo; pipelineInfo.pInputAssemblyState = &configInfo.inputAssemblyInfo; pipelineInfo.pViewportState = &configInfo.viewportInfo; pipelineInfo.pRasterizationState = &configInfo.rasterizationInfo; pipelineInfo.pMultisampleState = &configInfo.multisampleInfo; pipelineInfo.pColorBlendState = &configInfo.colorBlendInfo; pipelineInfo.pDepthStencilState = &configInfo.depthStencilInfo; pipelineInfo.pDynamicState = &configInfo.dynamicStateInfo; pipelineInfo.layout = configInfo.pipelineLayout; pipelineInfo.renderPass = configInfo.renderPass; pipelineInfo.subpass = configInfo.subpass; pipelineInfo.basePipelineIndex = -1; pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; if(vkCreateGraphicsPipelines(xeDevice.device(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS){ throw std::runtime_error("failed to create graphics pipeline"); } } void XePipeline::createShaderModule(const std::vector& code, VkShaderModule* shaderModule) { VkShaderModuleCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; createInfo.codeSize = code.size(); createInfo.pCode = reinterpret_cast(code.data()); if(vkCreateShaderModule(xeDevice.device(), &createInfo, nullptr, shaderModule) != VK_SUCCESS) { throw std::runtime_error("failed to create shader module"); } } void XePipeline::bind(VkCommandBuffer commandBuffer) { vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); } void XePipeline::defaultPipelineConfigInfo(PipelineConfigInfo& configInfo) { configInfo.inputAssemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; configInfo.inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; configInfo.inputAssemblyInfo.primitiveRestartEnable = VK_FALSE; configInfo.viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; configInfo.viewportInfo.viewportCount = 1; configInfo.viewportInfo.pViewports = nullptr; configInfo.viewportInfo.scissorCount = 1; configInfo.viewportInfo.pScissors = nullptr; configInfo.rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; configInfo.rasterizationInfo.depthClampEnable = VK_FALSE; configInfo.rasterizationInfo.rasterizerDiscardEnable = VK_FALSE; configInfo.rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL; configInfo.rasterizationInfo.lineWidth = 1.0f; configInfo.rasterizationInfo.cullMode = VK_CULL_MODE_NONE; configInfo.rasterizationInfo.frontFace = VK_FRONT_FACE_CLOCKWISE; configInfo.rasterizationInfo.depthBiasEnable = VK_FALSE; configInfo.rasterizationInfo.depthBiasConstantFactor = 0.0f; configInfo.rasterizationInfo.depthBiasClamp = 0.0f; configInfo.rasterizationInfo.depthBiasSlopeFactor = 0.0f; configInfo.multisampleInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; configInfo.multisampleInfo.sampleShadingEnable = VK_FALSE; configInfo.multisampleInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; configInfo.multisampleInfo.minSampleShading = 1.0f; configInfo.multisampleInfo.pSampleMask = nullptr; configInfo.multisampleInfo.alphaToCoverageEnable = VK_FALSE; configInfo.multisampleInfo.alphaToOneEnable = VK_FALSE; configInfo.colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; configInfo.colorBlendAttachment.blendEnable = VK_FALSE; configInfo.colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; configInfo.colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; configInfo.colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; configInfo.colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; configInfo.colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; configInfo.colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; configInfo.colorBlendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; configInfo.colorBlendInfo.logicOpEnable = VK_FALSE; configInfo.colorBlendInfo.logicOp = VK_LOGIC_OP_COPY; configInfo.colorBlendInfo.attachmentCount = 1; configInfo.colorBlendInfo.pAttachments = &configInfo.colorBlendAttachment; configInfo.colorBlendInfo.blendConstants[0] = 0.0f; configInfo.colorBlendInfo.blendConstants[1] = 0.0f; configInfo.colorBlendInfo.blendConstants[2] = 0.0f; configInfo.colorBlendInfo.blendConstants[3] = 0.0f; configInfo.depthStencilInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; configInfo.depthStencilInfo.depthTestEnable = VK_TRUE; configInfo.depthStencilInfo.depthWriteEnable = VK_TRUE; configInfo.depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS; configInfo.depthStencilInfo.depthBoundsTestEnable = VK_FALSE; configInfo.depthStencilInfo.minDepthBounds = 0.0f; configInfo.depthStencilInfo.maxDepthBounds = 1.0f; configInfo.depthStencilInfo.stencilTestEnable = VK_FALSE; configInfo.depthStencilInfo.front = {}; configInfo.depthStencilInfo.back = {}; configInfo.dynamicStateEnables = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR}; configInfo.dynamicStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; configInfo.dynamicStateInfo.pDynamicStates = configInfo.dynamicStateEnables.data(); configInfo.dynamicStateInfo.dynamicStateCount = static_cast(configInfo.dynamicStateEnables.size()); configInfo.dynamicStateInfo.flags = 0; } }