#include "xe_image.hpp" #include #include #include #include #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" namespace xe { XeImage::XeImage(XeDevice &xeDevice, const std::string &filename) : xeDevice{xeDevice} { createTextureImage(filename); createTextureImageView(); } XeImage::~XeImage() { vkDestroyImage(xeDevice.device(), textureImage, nullptr); vkFreeMemory(xeDevice.device(), textureImageMemory, nullptr); vkDestroyImageView(xeDevice.device(), textureImageView, nullptr); } void XeImage::createTextureImage(const std::string &filename) { int texWidth, texHeight, texChannels; stbi_uc* pixels = stbi_load(filename.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha); VkDeviceSize imageSize = texWidth * texHeight * 4; if (!pixels) { throw std::runtime_error("failed to load texture: " + filename); } VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; xeDevice.createBuffer( imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory ); void* data; vkMapMemory(xeDevice.device(), stagingBufferMemory, 0, imageSize, 0, &data); memcpy(data, pixels, static_cast(imageSize)); vkUnmapMemory(xeDevice.device(), stagingBufferMemory); stbi_image_free(pixels); createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory); transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); copyBufferToImage(stagingBuffer, textureImage, static_cast(texWidth), static_cast(texHeight)); transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); vkDestroyBuffer(xeDevice.device(), stagingBuffer, nullptr); vkFreeMemory(xeDevice.device(), stagingBufferMemory, nullptr); } void XeImage::createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) { VkImageCreateInfo imageInfo{}; imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageInfo.imageType = VK_IMAGE_TYPE_2D; imageInfo.extent.width = width; imageInfo.extent.height = height; imageInfo.extent.depth = 1; imageInfo.mipLevels = 1; imageInfo.arrayLayers = 1; imageInfo.format = format; imageInfo.tiling = tiling; imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageInfo.usage = usage; imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; if (vkCreateImage(xeDevice.device(), &imageInfo, nullptr, &image) != VK_SUCCESS) { throw std::runtime_error("failed to create image!"); } VkMemoryRequirements memRequirements; vkGetImageMemoryRequirements(xeDevice.device(), image, &memRequirements); VkMemoryAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.allocationSize = memRequirements.size; allocInfo.memoryTypeIndex = xeDevice.findMemoryType(memRequirements.memoryTypeBits, properties); if (vkAllocateMemory(xeDevice.device(), &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) { throw std::runtime_error("failed to allocate image memory!"); } vkBindImageMemory(xeDevice.device(), image, imageMemory, 0); } void XeImage::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) { VkCommandBuffer commandBuffer = xeDevice.beginSingleTimeCommands(); VkImageMemoryBarrier barrier{}; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.oldLayout = oldLayout; barrier.newLayout = newLayout; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = 1; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; VkPipelineStageFlags sourceStage; VkPipelineStageFlags destinationStage; if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT; } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT; destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; } else { throw std::invalid_argument("unsupported layout transition!"); } vkCmdPipelineBarrier( commandBuffer, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier ); xeDevice.endSingleTimeCommands(commandBuffer); } void XeImage::copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) { VkCommandBuffer commandBuffer = xeDevice.beginSingleTimeCommands(); VkBufferImageCopy region{}; region.bufferOffset = 0; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset = {0, 0, 0}; region.imageExtent = { width, height, 1 }; vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); xeDevice.endSingleTimeCommands(commandBuffer); } void XeImage::createTextureImageView() { VkImageViewCreateInfo viewInfo{}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.image = textureImage; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = 1; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = 1; if (vkCreateImageView(xeDevice.device(), &viewInfo, nullptr, &textureImageView) != VK_SUCCESS) { throw std::runtime_error("failed to create texture image view!"); } } }