#pragma once #include "xe_engine.hpp" #include "player_controller.hpp" #include "chunk.hpp" #include "world.hpp" #define GLM_FORCE_RADIANS #define GLM_FORCE_DEPTH_ZERO_TO_ONE #include #include #include #include #include #include #include namespace app { class Minecraft { public: Minecraft(); ~Minecraft(); void run(); private: static constexpr int WIDTH = 800; static constexpr int HEIGHT = 600; xe::Engine engine; }; }