multichunk meshing

This commit is contained in:
Tyler Murphy 2022-09-26 11:03:27 -04:00
parent eb89831d14
commit b579882324
6 changed files with 75 additions and 60 deletions

View file

@ -56,7 +56,7 @@ bool Engine::poll() {
frameTime = std::chrono::duration<float, std::chrono::seconds::period>(newTime - currentTime).count();
currentTime = newTime;
float aspect = xeRenderer.getAspectRatio();
xeCamera.setPerspectiveProjection(glm::radians(FOV), aspect, 0.1f, 100.f);
xeCamera.setPerspectiveProjection(glm::radians(FOV), aspect, 0.1f, 1000.f);
return !xeWindow.shouldClose();
}

View file

@ -3,7 +3,7 @@
namespace app {
static std::map<std::string, std::unique_ptr<Chunk>> chunks{};
static std::map<std::pair<uint32_t, uint32_t>, Chunk*> chunks{};
Chunk::Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed)
: world_seed{world_seed},
@ -14,13 +14,61 @@ Chunk::Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed)
}
Chunk* Chunk::newChunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed) {
std::unique_ptr<Chunk> chunk = std::make_unique<Chunk>(gridX, gridZ, world_seed);
std::string key = gridX + "." + gridZ;
chunks[key] = std::move(chunk);
return chunks[key].get();
Chunk* chunk = new Chunk(gridX, gridZ, world_seed);
chunks[{gridX, gridZ}] = std::move(chunk);
return chunks[{gridX, gridZ}];
}
Chunk* Chunk::getChunk(uint32_t gridX, uint32_t gridZ) {
if(chunks.count({gridX, gridZ})) {
return chunks[{gridX, gridZ}];
} else {
return NULL;
}
}
uint8_t Chunk::getBlock(uint32_t x, uint32_t y, uint32_t z) {
if(y > 256) return AIR;
if(y < 0) return INVALID;
int chunkX = gridX;
int chunkZ = gridZ;
if(x < 0) {
chunkX--;
x = 15;
} else if(x > 15) {
chunkX++;
x = 0;
}
if(z < 0) {
chunkZ--;
z = 15;
} else if(z > 15) {
chunkZ++;
z = 0;
}
if(chunkX == gridX && chunkZ == gridZ) {
int index = x + (z * 16) + (y * 256);
return blocks[index];
} else {
Chunk* chunk = getChunk(chunkX, chunkZ);
if(chunk == nullptr) {
return INVALID;
} else {
int index = x + (z * 16) + (y * 256);
return chunk->blocks[index];
}
}
}
void Chunk::setBlock(uint32_t x, uint32_t y, uint32_t z, uint8_t block) {
int index = x + (z * 16) + (y * 256);
blocks[index] = block;
}
void Chunk::reset() {
for(const auto &[key, chunk]: chunks) {
delete chunk;
}
chunks.clear();
}
@ -35,51 +83,6 @@ std::shared_ptr<xe::Model> Chunk::getMesh() {
return chunkMesh;
}
uint8_t Chunk::getBlock(uint32_t x, uint32_t y, uint32_t z) {
if(y < 0 || y > 256) return AIR;
int chunkX = gridX;
int chunkZ = gridZ;
if(x < 0) {
chunkX--;
x = 15;
} else if(x > 16) {
chunkX ++;
x = 0;
}
if(z < 0) {
chunkZ--;
z = 15;
} else if(z > 16) {
chunkZ ++;
z = 0;
}
if(chunkX == gridX && chunkZ == gridZ) {
int index = (z * 16 * 256) + (y * 16) + x;
return blocks[index];
} else {
Chunk* chunk = getChunk(chunkX, chunkZ);
if(chunk == nullptr) {
return AIR;
} else {
int index = (z * 16 * 256) + (y * 16) + x;
return chunk->blocks[index];
}
}
}
void Chunk::setBlock(uint32_t x, uint32_t y, uint32_t z, uint8_t block) {
int index = (z * 16 * 256) + (y * 16) + x;
blocks[index] = block;
}
Chunk* Chunk::getChunk(uint32_t x, uint32_t z) {
std::string key = x + "." + z;
if(chunks.count(key))
return chunks[key].get();
else
return nullptr;
}
void Chunk::createMeshAsync() {
if(working) return;
// worker = std::thread(createMesh);
@ -134,11 +137,11 @@ void Chunk::addVerticies(uint32_t side, uint32_t x, uint32_t y, uint32_t z) {
void Chunk::generate() {
blocks.resize(16*16*256);
const PerlinNoise perlin{123};
const PerlinNoise perlin{world_seed};
for(int x = 0; x < 16; x++) {
for(int z = 0; z < 16; z++) {
int height = perlin.octave2D_01((x * 0.01), (z * 0.01), 4) * 5;
int height = perlin.octave2D_01((( x + gridX * 16) * 0.01), ((z + gridZ * 16) * 0.01), 4) * 10;
for(int y = 0; y < 256; y++) {
if(y <= height)
setBlock(x, y, z, DIRT);

View file

@ -11,6 +11,7 @@
#include <string>
#include <map>
#define INVALID -1
#define AIR 0
#define DIRT 1

View file

@ -46,13 +46,23 @@ void FirstApp::run() {
void FirstApp::loadGameObjects() {
Chunk* chunk = Chunk::newChunk(0, 0, 123);
for(int x = 0; x < 10; x++) {
for(int z = 0; z < 10; z++) {
Chunk* chunk = Chunk::newChunk(x, z, 53463);
}
}
for(int x = 0; x < 10; x++) {
for(int z = 0; z < 10; z++) {
Chunk* chunk = Chunk::getChunk(x,z);
chunk->createMesh();
auto chunkObject = xe::GameObject::createGameObject();
chunkObject.model = chunk->getMesh();
chunkObject.transform.translation = {0.f, 0.f, 0.f};
chunkObject.transform.translation = {16.f*x, 0.f, 16.f*z};
gameObjects.push_back(std::move(chunkObject));
}
}
}

View file

@ -13,6 +13,7 @@
#include <string>
#include <memory>
#include <vector>
#include <iostream>
namespace app {
class FirstApp {

View file

@ -36,7 +36,7 @@ namespace app {
xe::GameObject &viewerObject;
KeyMappings keys{};
float moveSpeed{3.f};
float moveSpeed{10.f};
float lookSpeed{1.5f};
};