start implementing openal soft
This commit is contained in:
parent
b1e71a70a4
commit
ac2868abc0
10 changed files with 219 additions and 10 deletions
3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -7,6 +7,3 @@
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[submodule "stb"]
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path = lib/stb
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url = https://github.com/nothings/stb.git
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[submodule "openal-soft"]
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path = lib/openal
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url = https://github.com/kcat/openal-soft.git
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8
Makefile
8
Makefile
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@ -1,11 +1,11 @@
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CC = clang++
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CC = g++
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INCFLAGS = -Isrc
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INCFLAGS += -Iengine
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INCFLAGS += -Ilib/glfw/include
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INCFLAGS += -Ilib/glm
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INCFLAGS += -Ilib/stb
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INCFLAGS += -Ilib/openal/include
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INCFLAGS += -I/usr/include/AL
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CCFLAGS = -std=c++17 -O2 -g
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CCFLAGS += $(INCFLAGS)
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@ -14,7 +14,8 @@ LDFLAGS = -lm
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LDFLAGS += $(INCFLAGS)
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LDFLAGS += lib/glfw/src/libglfw3.a
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LDFLAGS += lib/glm/glm/libglm_static.a
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LDFLAGS += lib/openal/build/libcommon.a
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LDFLAGS += -lopenal
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LDFLAGS += -lalut
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LDFLAGS += -lvulkan
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SRC = $(shell find src -name "*.cpp")
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@ -34,7 +35,6 @@ all: dirs libs shader build
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libs:
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cd lib/glfw && cmake . && make
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cd lib/glm && cmake . && make
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cd lib/openal/build && cmake .. && make
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dirs:
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mkdir -p ./$(BIN)
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@ -6,6 +6,7 @@
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#include "xe_camera.hpp"
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#include "xe_descriptors.hpp"
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#include "xe_image.hpp"
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#include "xe_sound_device.hpp"
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#include <chrono>
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#include <string>
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@ -44,6 +45,7 @@ class XeEngine {
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XeDevice xeDevice;
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XeRenderer xeRenderer;
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XeCamera xeCamera;
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XeSoundDevice xeSoundDevice;
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std::chrono::_V2::system_clock::time_point currentTime;
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float frameTime;
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83
engine/xe_sound.cpp
Normal file
83
engine/xe_sound.cpp
Normal file
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@ -0,0 +1,83 @@
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#include "xe_sound.hpp"
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#include <vector>
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#include <stdexcept>
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#include <iostream>
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namespace xe {
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XeSound::XeSound(const std::string& filename) {
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ALvoid *data;
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ALsizei size, freq;
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ALenum format;
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ALboolean loop;
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char *bufferData;
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// alutLoadWAVFile(filename.c_str(), &format, &data, &size, &freq, &loop);
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// AudioFile<float> file;
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// file.load(filename);
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// std::vector<uint8_t> data;
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// file.writePCMToBuffer(data);
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// auto getALSoundFormat = [](AudioFile<float>& audioFile) {
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// int bitDepth = audioFile.getBitDepth();
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// if (bitDepth == 16)
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// return audioFile.isStereo() ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
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// else if (bitDepth == 8)
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// return audioFile.isStereo() ? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8;
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// else
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// return -1;
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// };
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// alGenBuffers(1, &buffer);
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// alBufferData(buffer, getALSoundFormat(file), data.data(), data.size(), file.getSampleRate());
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alGenSources(1, &source);
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alSourcef(source, AL_GAIN, 1.f);
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alSourcef(source, AL_PITCH, 1.f);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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alSourcei(source, AL_BUFFER, buffer);
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}
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XeSound::~XeSound() {
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alDeleteSources(1, &source);
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alDeleteBuffers(1, &buffer);
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}
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void XeSound::play() {
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stop();
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alSourcePlay(source);
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};
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void XeSound::stop() {
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alSourceStop(source);
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};
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void XeSound::pause() {
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alSourcePause(source);
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};
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void XeSound::resume() {
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alSourcePlay(source);
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};
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bool XeSound::isPlaying() {
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ALint playing;
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alGetSourcei(source, AL_SOURCE_STATE, &playing);
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return playing == AL_PLAYING;
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};
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void XeSound::setPosition(glm::vec3 position) {
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alSource3f(source, AL_POSITION, position.x, position.y, position.z);
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};
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void XeSound::setLooping(bool looping) {
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alSourcei(source, AL_LOOPING, looping ? 1 : 0);
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};
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}
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37
engine/xe_sound.hpp
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37
engine/xe_sound.hpp
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@ -0,0 +1,37 @@
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#pragma once
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#include <AL/al.h>
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#include <AL/alut.h>
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#include <string>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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namespace xe {
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class XeSound {
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public:
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XeSound(const std::string& filename);
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~XeSound();
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void play();
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void stop();
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void pause();
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void resume();
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bool isPlaying();
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void setPosition(glm::vec3 position);
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void setLooping(bool looping);
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private:
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ALuint source;
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ALuint buffer;
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ALenum format;
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};
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}
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64
engine/xe_sound_device.cpp
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64
engine/xe_sound_device.cpp
Normal file
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#include "xe_sound_device.hpp"
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#include <stdexcept>
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#include <iostream>
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#include <cstring>
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namespace xe {
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XeSoundDevice::XeSoundDevice() {
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ALboolean enumeration;
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enumeration = alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT");
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if (enumeration == AL_FALSE) {
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fprintf(stderr, "enumeration extension not available\n");
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listAudioDevices(alcGetString(NULL, ALC_DEVICE_SPECIFIER));
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}
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listAudioDevices(alcGetString(NULL, ALC_DEVICE_SPECIFIER));
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const ALCchar* name = alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
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device = alcOpenDevice(name);
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if (!device) {
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std::runtime_error("failed to get sound device");
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}
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std::cout << "Audio Device: " << alcGetString(device, ALC_DEVICE_SPECIFIER) << "\n";
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context = alcCreateContext(device, NULL);
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if(!alcMakeContextCurrent(context)) {
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std::runtime_error("failed to make sound context current");
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}
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alListener3f(AL_POSITION, 0.f, 0.f, 0.f);
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alListener3f(AL_VELOCITY, 0.f, 0.f, 0.f);
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ALfloat frontAndUpVectors[] = {
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/* front*/1.f, 0.f, 0.f,
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/* up */ 0.f, 1.f, 0.f
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};
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alListenerfv(AL_ORIENTATION, frontAndUpVectors);
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}
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void XeSoundDevice::listAudioDevices(const ALCchar* devices) {
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const ALCchar *device = devices, *next = devices + 1;
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size_t len = 0;
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fprintf(stdout, "Devices list: ");
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while (device && *device != '\0' && next && *next != '\0') {
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fprintf(stdout, "%s, ", device);
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len = strlen(device);
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device += (len + 1);
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next += (len + 2);
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}
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std::cout << "\n";
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}
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XeSoundDevice::~XeSoundDevice() {
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(context);
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alcCloseDevice(device);
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}
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}
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25
engine/xe_sound_device.hpp
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25
engine/xe_sound_device.hpp
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#pragma once
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#include <AL/alc.h>
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#include <AL/alext.h>
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#include <AL/al.h>
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namespace xe {
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class XeSoundDevice {
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public:
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XeSoundDevice();
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~XeSoundDevice();
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private:
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void listAudioDevices(const ALCchar* devices);
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ALCdevice* device;
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ALCcontext* context;
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};
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}
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@ -1 +0,0 @@
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Subproject commit c52df6d78ab7131a543326cd2257f267036754e1
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BIN
res/sound/when_the_world_ends.wav
Normal file
BIN
res/sound/when_the_world_ends.wav
Normal file
Binary file not shown.
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#include "xe_render_system.hpp"
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#include "keyboard_movement_controller.hpp"
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#include "simple_renderer.hpp"
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#include "xe_sound.hpp"
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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void FirstApp::run() {
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const std::string s = "res/image/texture.png";
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std::shared_ptr<xe::XeImage> image = xeEngine.loadImage("res/image/texture.png");
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std::shared_ptr<xe::XeImage> image2 = xeEngine.loadImage("res/image/scaly.png");
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SimpleRenderer renderer{xeEngine, image.get()};
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xe::XeSound sound{"res/sound/when_the_world_ends.wav"};
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sound.play();
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auto viewerObject = xe::XeGameObject::createGameObject();
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viewerObject.transform.translation = {-7.f, 3.f, -7.f};
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viewerObject.transform.rotation.y = glm::radians(45.f);
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