From 795dce12722bccaecc6422d0b9db7f94116945e5 Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Fri, 30 Sep 2022 11:28:38 -0400 Subject: [PATCH] greedy mesh texturing --- src/chunk.cpp | 27 +++++++++++++++++---------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/src/chunk.cpp b/src/chunk.cpp index 3563fc9..3542455 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -132,21 +132,28 @@ void AddVertex(xe::Model::Data& data, glm::vec3 Pos, glm::vec3 Nor, FMask Mask, void CreateQuad(xe::Model::Data& data, FMask Mask, glm::vec3 AxisMask, glm::vec3 V1, glm::vec3 V2, glm::vec3 V3, glm::vec3 V4, uint32_t width, uint32_t height) { const auto Normal = glm::vec3(AxisMask) * glm::vec3(Mask.normal); - std::vector verticies = {V4, V2, V3, V1}; + std::vector verticies = {V1, V2, V3, V4}; float uv[4][2]; - uv[0][0] = height; uv[0][1] = width; + if(AxisMask.x == 1) { + uv[0][0] = height; uv[0][1] = width; uv[1][0] = height; uv[1][1] = 0; uv[2][0] = 0; uv[2][1] = width; uv[3][0] = 0; uv[3][1] = 0; + } else { + uv[0][0] = width; uv[0][1] = height; + uv[1][0] = 0; uv[1][1] = height; + uv[2][0] = width; uv[2][1] = 0; + uv[3][0] = 0; uv[3][1] = 0; + } - AddVertex(data, verticies[0], Normal, Mask, AxisMask, uv[1]); - AddVertex(data, verticies[2 + Mask.normal], Normal, Mask, AxisMask, uv[2]); - AddVertex(data, verticies[2 - Mask.normal], Normal, Mask, AxisMask, uv[0]); - AddVertex(data, verticies[3], Normal, Mask, AxisMask, uv[2]); - AddVertex(data, verticies[1 - Mask.normal], Normal, Mask, AxisMask, uv[1]); - AddVertex(data, verticies[1 + Mask.normal], Normal, Mask, AxisMask, uv[3]); + AddVertex(data, verticies[0], Normal, Mask, AxisMask, uv[0]); + AddVertex(data, verticies[2 - Mask.normal], Normal, Mask, AxisMask, uv[2 - Mask.normal]); + AddVertex(data, verticies[2 + Mask.normal], Normal, Mask, AxisMask, uv[2 + Mask.normal]); + AddVertex(data, verticies[3], Normal, Mask, AxisMask, uv[3]); + AddVertex(data, verticies[1 + Mask.normal], Normal, Mask, AxisMask, uv[1 + Mask.normal]); + AddVertex(data, verticies[1 - Mask.normal], Normal, Mask, AxisMask, uv[1 - Mask.normal]); } @@ -236,8 +243,8 @@ void Chunk::createMesh(Chunk* c) { ChunkItr + DeltaAxis1, ChunkItr + DeltaAxis2, ChunkItr + DeltaAxis1 + DeltaAxis2, - height, - width + width, + height ); DeltaAxis1 = glm::vec3(0.f);