self define descriptors

This commit is contained in:
Tyler Murphy 2022-09-21 12:36:12 -04:00
parent b6438c6779
commit 76bae46dbc
6 changed files with 166 additions and 113 deletions

0
engine/xe_input.cpp Normal file
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15
engine/xe_input.hpp Normal file
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@ -0,0 +1,15 @@
#pragma once
#include "xe_window.hpp"
namespace xe {
class XeInput {
private:
XeWindow &xeWindow;
};
}

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@ -20,18 +20,19 @@ XeRenderSystem::XeRenderSystem(
XeEngine &xeEngine, XeEngine &xeEngine,
std::string vert, std::string vert,
std::string frag, std::string frag,
uint32_t pushCunstantDataSize, std::map<uint32_t, uint32_t> uniformBindings,
uint32_t uniformBufferDataSize, std::map<uint32_t, XeImage*> imageBindings,
XeImage *image uint32_t pushCunstantDataSize
) : xeDevice{xeEngine.xeDevice}, ) : xeDevice{xeEngine.xeDevice},
xeRenderer{xeEngine.xeRenderer}, xeRenderer{xeEngine.xeRenderer},
xeDescriptorPool{xeEngine.xeDescriptorPool}, xeDescriptorPool{xeEngine.xeDescriptorPool},
pushCunstantDataSize{pushCunstantDataSize}, pushCunstantDataSize{pushCunstantDataSize},
uniformBufferDataSize{uniformBufferDataSize}, uniformBindings{uniformBindings},
textureSamplerBinding{image != nullptr} { imageBindings{imageBindings} {
createTextureSampler();
createDescriptorSetLayout(); createDescriptorSetLayout();
createUniformBuffers(); createUniformBuffers();
createDescriptorSets(image); createDescriptorSets();
createPipelineLayout(); createPipelineLayout();
createPipeline(xeRenderer.getSwapChainRenderPass(), vert, frag); createPipeline(xeRenderer.getSwapChainRenderPass(), vert, frag);
} }
@ -39,21 +40,10 @@ XeRenderSystem::XeRenderSystem(
XeRenderSystem::~XeRenderSystem() { XeRenderSystem::~XeRenderSystem() {
vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr); vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr);
if ( textureSamplerBinding ) {
vkDestroySampler(xeDevice.device(), textureSampler, nullptr); vkDestroySampler(xeDevice.device(), textureSampler, nullptr);
}
}; };
void XeRenderSystem::createDescriptorSetLayout() { void XeRenderSystem::createTextureSampler() {
XeDescriptorSetLayout::Builder builder{xeDevice};
int binding = 0;
if (uniformBufferDataSize > 0) {
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, nullptr);
binding += 1;
}
if (textureSamplerBinding) {
VkSamplerCreateInfo samplerInfo{}; VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR; samplerInfo.magFilter = VK_FILTER_LINEAR;
@ -74,59 +64,67 @@ void XeRenderSystem::createDescriptorSetLayout() {
if (vkCreateSampler(xeDevice.device(), &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) { if (vkCreateSampler(xeDevice.device(), &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
throw std::runtime_error("failed to create texture sampler!"); throw std::runtime_error("failed to create texture sampler!");
} }
}
void XeRenderSystem::createDescriptorSetLayout() {
XeDescriptorSetLayout::Builder builder{xeDevice};
for ( const auto &[binding, size]: uniformBindings) {
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, nullptr);
}
for ( const auto &[binding, image]: imageBindings) {
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &textureSampler); builder.addBinding(binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &textureSampler);
binding += 1;
} }
xeDescriptorSetLayout = builder.build(); xeDescriptorSetLayout = builder.build();
} }
void XeRenderSystem::createUniformBuffers() { void XeRenderSystem::createUniformBuffers() {
if(uniformBufferDataSize == 0) return; for ( const auto &[binding, bufferSize]: uniformBindings) {
uboBuffers[binding] = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
uboBuffers = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT); for (int i = 0; i < uboBuffers[binding].size(); i++) {
for (int i = 0; i < uboBuffers.size(); i++) { uboBuffers[binding][i] = std::make_unique<XeBuffer>(
uboBuffers[i] = std::make_unique<XeBuffer>(
xeDevice, xeDevice,
uniformBufferDataSize, bufferSize,
XeSwapChain::MAX_FRAMES_IN_FLIGHT, XeSwapChain::MAX_FRAMES_IN_FLIGHT,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
uboBuffers[i]->map(); uboBuffers[binding][i]->map();
}
}
} }
} void XeRenderSystem::createDescriptorSets() {
void XeRenderSystem::createDescriptorSets(XeImage *image) {
descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT); descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
for (int i = 0; i < descriptorSets.size(); i++) { for (int i = 0; i < descriptorSets.size(); i++) {
updateDescriptorSet(image, i, true); updateDescriptorSet(i, true);
} }
} }
void XeRenderSystem::updateDescriptorSet(XeImage *image, int frameIndex, bool allocate) { void XeRenderSystem::updateDescriptorSet(int frameIndex, bool allocate) {
auto bufferInfo = uboBuffers[frameIndex]->descriptorInfo();
XeDescriptorWriter writer{*xeDescriptorSetLayout, *xeDescriptorPool}; XeDescriptorWriter writer{*xeDescriptorSetLayout, *xeDescriptorPool};
int binding = 0; std::vector<VkDescriptorBufferInfo> bufferInfos{};
if (uniformBufferDataSize > 0) { int i = 0;
writer.writeBuffer(binding, &bufferInfo); for ( const auto &[binding, size]: uniformBindings) {
binding += 1; bufferInfos.push_back(uboBuffers[binding][frameIndex]->descriptorInfo());
writer.writeBuffer(binding, &bufferInfos[i]);
i++;
} }
if (textureSamplerBinding) { for ( const auto &[binding, image]: imageBindings) {
VkDescriptorImageInfo imageInfo{}; VkDescriptorImageInfo imageInfo{};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo.imageView = image->textureImageView; imageInfo.imageView = image->textureImageView;
imageInfo.sampler = textureSampler; imageInfo.sampler = textureSampler;
writer.writeImage(binding, &imageInfo); writer.writeImage(binding, &imageInfo);
binding += 1;
} }
if (allocate) { if (allocate) {
writer.build(descriptorSets[frameIndex]); writer.build(descriptorSets[frameIndex]);
} else { } else {
@ -143,8 +141,12 @@ void XeRenderSystem::createPipelineLayout() {
pushConstantRange.offset = 0; pushConstantRange.offset = 0;
pushConstantRange.size = pushCunstantDataSize; pushConstantRange.size = pushCunstantDataSize;
std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
if (pushCunstantDataSize > 0) { if (pushCunstantDataSize > 0) {
pipelineLayoutInfo.pushConstantRangeCount = 1; pipelineLayoutInfo.pushConstantRangeCount = 1;
@ -154,17 +156,6 @@ void XeRenderSystem::createPipelineLayout() {
pipelineLayoutInfo.pPushConstantRanges = nullptr; pipelineLayoutInfo.pPushConstantRanges = nullptr;
} }
std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
if (uniformBufferDataSize > 0) {
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
} else {
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.pSetLayouts = nullptr;
}
if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) { if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
std::runtime_error("failed to create pipeline layout!"); std::runtime_error("failed to create pipeline layout!");
} }
@ -215,12 +206,13 @@ void XeRenderSystem::loadPushConstant(void *pushConstantData) {
pushConstantData); pushConstantData);
} }
void XeRenderSystem::loadUniformObject(void *uniformBufferData) { void XeRenderSystem::loadUniformObject(uint32_t binding, void *uniformBufferData) {
uboBuffers[xeRenderer.getFrameIndex()]->writeToBuffer(uniformBufferData); uboBuffers[binding][xeRenderer.getFrameIndex()]->writeToBuffer(uniformBufferData);
} }
void XeRenderSystem::loadTexture(XeImage *image) { void XeRenderSystem::loadTexture(uint32_t binding, XeImage *image) {
updateDescriptorSet(image, xeRenderer.getFrameIndex(), false); imageBindings[binding] = image;
updateDescriptorSet(xeRenderer.getFrameIndex(), false);
} }
void XeRenderSystem::render(XeGameObject &gameObject) { void XeRenderSystem::render(XeGameObject &gameObject) {

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@ -10,19 +10,55 @@
#include "xe_image.hpp" #include "xe_image.hpp"
#include <memory> #include <memory>
#include <map>
namespace xe { namespace xe {
class XeRenderSystem { class XeRenderSystem {
public: public:
class Builder {
public:
Builder(XeEngine &xeEngine, std::string vert, std::string frag) : xeEngine{xeEngine}, vert{vert}, frag{frag} {}
Builder& addPushConstant(uint32_t size) {
pushCunstantDataSize = size;
return *this;
}
Builder& addUniformBinding(uint32_t binding, uint32_t size) {
uniformBindings[binding] = size;
return *this;
}
Builder& addTextureBinding(uint32_t binding, XeImage* image) {
imageBindings[binding] = image;
return *this;
}
std::unique_ptr<XeRenderSystem> build() {
return std::make_unique<XeRenderSystem>(xeEngine, std::move(vert), std::move(frag), std::move(uniformBindings), std::move(imageBindings), std::move(pushCunstantDataSize));
}
private:
std::map<uint32_t, uint32_t> uniformBindings{};
std::map<uint32_t, XeImage*> imageBindings{};
uint32_t pushCunstantDataSize{0};
std::string vert;
std::string frag;
XeEngine &xeEngine;
};
XeRenderSystem( XeRenderSystem(
XeEngine &xeEngine, XeEngine &xeEngine,
std::string vert, std::string vert,
std::string frag, std::string frag,
uint32_t pushCunstantDataSize, std::map<uint32_t, uint32_t> uniformBindings,
uint32_t uniformBufferDataSize, std::map<uint32_t, XeImage*> imageBindings,
XeImage *image uint32_t pushCunstantDataSize
); );
~XeRenderSystem(); ~XeRenderSystem();
@ -32,37 +68,39 @@ class XeRenderSystem {
void start(); void start();
void loadPushConstant(void *pushConstantData); void loadPushConstant(void *pushConstantData);
void loadUniformObject(void *uniformBufferData); void loadUniformObject(uint32_t binding, void *uniformBufferData);
void loadTexture(XeImage *image); void loadTexture(uint32_t binding, XeImage *image);
void render(XeGameObject &gameObject); void render(XeGameObject &gameObject);
void stop(); void stop();
private: private:
void createTextureSampler();
void createDescriptorSetLayout(); void createDescriptorSetLayout();
void createUniformBuffers(); void createUniformBuffers();
void createDescriptorSets(XeImage *image); void createDescriptorSets();
void updateDescriptorSet(XeImage *image, int frameIndex, bool allocate); void updateDescriptorSet(int frameIndex, bool allocate);
void createPipelineLayout(); void createPipelineLayout();
void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag); void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag);
bool boundPipeline{false}; bool boundPipeline{false};
bool boundDescriptor{false}; bool boundDescriptor{false};
uint32_t uniformBufferDataSize;
uint32_t pushCunstantDataSize;
bool textureSamplerBinding;
XeDevice& xeDevice; XeDevice& xeDevice;
XeRenderer& xeRenderer; XeRenderer& xeRenderer;
std::unique_ptr<XePipeline> xePipeline; std::map<uint32_t, std::vector<std::unique_ptr<XeBuffer>>> uboBuffers{};
std::vector<std::unique_ptr<XeBuffer>> uboBuffers; std::map<uint32_t, uint32_t> uniformBindings;
std::map<uint32_t, XeImage*> imageBindings;
std::vector<VkDescriptorSet> descriptorSets; std::vector<VkDescriptorSet> descriptorSets;
uint32_t pushCunstantDataSize;
VkSampler textureSampler; VkSampler textureSampler;
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
std::unique_ptr<XePipeline> xePipeline;
std::unique_ptr<XeDescriptorPool> &xeDescriptorPool; std::unique_ptr<XeDescriptorPool> &xeDescriptorPool;
std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout; std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;

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@ -1,29 +1,37 @@
#include "simple_renderer.hpp" #include "simple_renderer.hpp"
#include "xe_render_system.hpp"
#include <iostream>
namespace app { namespace app {
SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage) SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage) {
: xeRenderSystem{xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv", sizeof(PushConstant), sizeof(UniformBuffer), xeImage} {}; xeRenderSystem = xe::XeRenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv")
.addPushConstant(sizeof(PushConstant))
.addUniformBinding(0, sizeof(UniformBuffer))
.addTextureBinding(1, xeImage)
.build();
}
void SimpleRenderer::render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage) { void SimpleRenderer::render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage) {
xeRenderSystem.loadTexture(xeImage); xeRenderSystem->loadTexture(1, xeImage);
xeRenderSystem.start(); xeRenderSystem->start();
UniformBuffer ubo{}; UniformBuffer ubo{};
ubo.projectionView = xeCamera.getProjection() * xeCamera.getView(); ubo.projectionView = xeCamera.getProjection() * xeCamera.getView();
xeRenderSystem.loadUniformObject(&ubo); xeRenderSystem->loadUniformObject(0, &ubo);
for(auto &obj : gameObjects) { for(auto &obj : gameObjects) {
PushConstant pc{}; PushConstant pc{};
pc.modelMatrix = obj.transform.mat4(); pc.modelMatrix = obj.transform.mat4();
pc.normalMatrix = obj.transform.normalMatrix(); pc.normalMatrix = obj.transform.normalMatrix();
xeRenderSystem.loadPushConstant(&pc); xeRenderSystem->loadPushConstant(&pc);
xeRenderSystem.render(obj); xeRenderSystem->render(obj);
} }
xeRenderSystem.stop(); xeRenderSystem->stop();
} }

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@ -29,7 +29,7 @@ class SimpleRenderer {
void render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage); void render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage);
private: private:
xe::XeRenderSystem xeRenderSystem; std::unique_ptr<xe::XeRenderSystem> xeRenderSystem;
}; };