greedy meshing

This commit is contained in:
tylermurphy534 2022-09-30 00:25:12 -04:00
parent 915469e0f3
commit 5d3b1bc175
6 changed files with 162 additions and 113 deletions

View file

@ -265,9 +265,9 @@ void Image::createTextureSampler(bool anisotropic) {
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_NEAREST; samplerInfo.magFilter = VK_FILTER_NEAREST;
samplerInfo.minFilter = VK_FILTER_NEAREST; samplerInfo.minFilter = VK_FILTER_NEAREST;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = anisotropic ? VK_TRUE : VK_FALSE; samplerInfo.anisotropyEnable = anisotropic ? VK_TRUE : VK_FALSE;
samplerInfo.maxAnisotropy = xeDevice.getAnisotropy(); samplerInfo.maxAnisotropy = xeDevice.getAnisotropy();
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;

View file

@ -35,11 +35,11 @@ Chunk* Chunk::newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) {
} }
Chunk* Chunk::getChunk(int32_t gridX, int32_t gridZ) { Chunk* Chunk::getChunk(int32_t gridX, int32_t gridZ) {
if(chunks.count({gridX, gridZ})) { auto it = chunks.find({gridX, gridZ});
return chunks[{gridX, gridZ}]; if(it != chunks.end()) {
} else { return it->second;
return nullptr;
} }
return nullptr;
} }
void Chunk::deleteChunk(int32_t gridX, int32_t gridZ) { void Chunk::deleteChunk(int32_t gridX, int32_t gridZ) {
@ -106,6 +106,57 @@ void Chunk::createMeshAsync(Chunk* c) {
c->worker = std::thread(createMesh, c); c->worker = std::thread(createMesh, c);
} }
struct FMask {
int block;
int normal;
};
bool CompareMask(FMask a, FMask b){
if(a.block == INVALID || b.block == INVALID) return false;
return a.block == b.block && a.normal == b.normal;
}
void AddVertex(xe::Model::Data& data, glm::vec3 Pos, glm::vec3 Nor, FMask Mask, glm::vec3 AxisMask, float Uv[2]) {
data.write<float>(Pos[0]);
data.write<float>(Pos[1]);
data.write<float>(Pos[2]);
data.write<float>(Nor[0]);
data.write<float>(Nor[1]);
data.write<float>(Nor[2]);
data.write<float>(Uv[0]);
data.write<float>(Uv[1]);
int i = AxisMask[1]*2+AxisMask[2]*4+(Mask.normal<0?1:0);
data.write<uint32_t>(blocks[Mask.block].textures[i]);
}
void CreateQuad(xe::Model::Data& data, FMask Mask, glm::vec3 AxisMask, glm::vec3 V1, glm::vec3 V2, glm::vec3 V3, glm::vec3 V4, uint32_t width, uint32_t height) {
const auto Normal = glm::vec3(AxisMask) * glm::vec3(Mask.normal);
std::vector<glm::vec3> verticies = {V1, V2, V3, V4};
float uv[4][2];
if (AxisMask[0] == 1) {
uv[0][0] = width; uv[0][1] = height;
uv[1][0] = 0; uv[1][1] = height;
uv[2][0] = width; uv[2][1] = 0;
uv[3][0] = 0; uv[3][1] = 0;
} else {
uv[0][0] = height; uv[0][1] = width;
uv[1][0] = height; uv[1][1] = 0;
uv[2][0] = 0; uv[2][1] = width;
uv[3][0] = 0; uv[3][1] = 0;
}
AddVertex(data, verticies[0], Normal, Mask, AxisMask, uv[0]);
AddVertex(data, verticies[2 + Mask.normal], Normal, Mask, AxisMask, uv[3]);
AddVertex(data, verticies[2 - Mask.normal], Normal, Mask, AxisMask, uv[2]);
AddVertex(data, verticies[3], Normal, Mask, AxisMask, uv[3]);
AddVertex(data, verticies[1 - Mask.normal], Normal, Mask, AxisMask, uv[0]);
AddVertex(data, verticies[1 + Mask.normal], Normal, Mask, AxisMask, uv[1]);
}
void Chunk::createMesh(Chunk* c) { void Chunk::createMesh(Chunk* c) {
if(c == nullptr) return; if(c == nullptr) return;
if(!isGenerated(c->gridX-1, c->gridZ) || if(!isGenerated(c->gridX-1, c->gridZ) ||
@ -116,50 +167,114 @@ void Chunk::createMesh(Chunk* c) {
return; return;
} }
c->vertexData.data.clear(); c->vertexData.data.clear();
for(int32_t x=0;x<16;x++) { for (int Axis = 0; Axis < 3; ++Axis) {
for(int32_t y=0; y<256; y++) { const int Axis1 = (Axis + 1) % 3;
for(int32_t z=0; z<16; z++) { const int Axis2 = (Axis + 2) % 3;
uint8_t block = c->getBlock(x,y,z);
if(block == AIR) continue; const int MainAxisLimit = Axis == 1 ? 256 : 16;
if(c->getBlock(x+1,y,z) == AIR) { int Axis1Limit = Axis1 == 1 ? 256 : 16;
c->addVerticies(c, 0, x, y, z, block); int Axis2Limit = Axis2 == 1 ? 256 : 16;
}
if(c->getBlock(x-1,y,z) == AIR) { auto DeltaAxis1 = glm::vec3(0.f);
c->addVerticies(c, 1, x, y, z, block); auto DeltaAxis2 = glm::vec3(0.f);
}
if(c->getBlock(x,y+1,z) == AIR) { auto ChunkItr = glm::vec3(0.f);
c->addVerticies(c, 2, x, y, z, block); auto AxisMask = glm::vec3(0.f);
}
if(c->getBlock(x,y-1,z) == AIR) { AxisMask[Axis] = 1;
c->addVerticies(c, 3, x, y, z, block);
} std::vector<FMask> Mask;
if(c->getBlock(x,y,z+1) == AIR) { Mask.resize(Axis1Limit * Axis2Limit);
c->addVerticies(c, 4, x, y, z, block);
} for (ChunkItr[Axis] = -1; ChunkItr[Axis] < MainAxisLimit;) {
if(c->getBlock(x,y,z-1) == AIR) { int N = 0;
c->addVerticies(c, 5, x, y, z, block);
for (ChunkItr[Axis2] = 0; ChunkItr[Axis2] < Axis2Limit; ++ChunkItr[Axis2]) {
for (ChunkItr[Axis1] = 0; ChunkItr[Axis1] < Axis1Limit; ++ChunkItr[Axis1]) {
const auto CurrentBlock = c->getBlock(ChunkItr[0], ChunkItr[1], ChunkItr[2]);
const auto CompareBlock = c->getBlock(ChunkItr[0] + AxisMask[0], ChunkItr[1] + AxisMask[1] , ChunkItr[2] + AxisMask[2]);
const bool CurrentBlockOpaque = CurrentBlock != AIR;
const bool CompareBlockOpaque = CompareBlock != AIR;
if (CurrentBlockOpaque == CompareBlockOpaque) {
Mask[N++] = FMask { INVALID, 0 };
} else if (CurrentBlockOpaque) {
Mask[N++] = FMask { CurrentBlock, 1};
} else {
Mask[N++] = FMask { CompareBlock, -1};
} }
} }
} }
++ChunkItr[Axis];
N = 0;
for (int j = 0; j < Axis2Limit; ++j) {
for (int i = 0; i < Axis1Limit;) {
if(Mask[N].normal != 0) {
const auto CurrentMask = Mask[N];
ChunkItr[Axis1] = i;
ChunkItr[Axis2] = j;
int width;
for(width = 1; i + width < Axis1Limit && CompareMask(Mask[N + width], CurrentMask); ++width) {}
int height;
bool done = false;
for (height = 1; j + height < Axis2Limit; ++height) {
for(int k = 0; k < width; ++k) {
if(CompareMask(Mask[N + k + height * Axis1Limit], CurrentMask)) continue;
done = true;
break;
}
if(done) break;
}
DeltaAxis1[Axis1] = width;
DeltaAxis2[Axis2] = height;
CreateQuad(c->vertexData, CurrentMask, AxisMask,
ChunkItr,
ChunkItr + DeltaAxis1,
ChunkItr + DeltaAxis2,
ChunkItr + DeltaAxis1 + DeltaAxis2,
height,
width
);
DeltaAxis1 = glm::vec3(0.f);
DeltaAxis2 = glm::vec3(0.f);
for (int l = 0; l < height; ++l) {
for(int k = 0; k < width; ++k) {
Mask[N + k + l * Axis1Limit] = FMask { INVALID, 0 };
}
}
i += width;
N += width;
} else {
i++;
N++;
}
}
}
}
} }
c->reload = true; c->reload = true;
c->working = false; c->working = false;
} }
void Chunk::addVerticies(Chunk* c, uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block) {
for(int i = 0; i < 6; i ++) {
c->vertexData.write<float>(px[side * 6 + i][0] + x);
c->vertexData.write<float>(px[side * 6 + i][1] + y);
c->vertexData.write<float>(px[side * 6 + i][2] + z);
c->vertexData.write<float>(nm[side][0]);
c->vertexData.write<float>(nm[side][1]);
c->vertexData.write<float>(nm[side][2]);
c->vertexData.write<float>(uv[i][0]);
c->vertexData.write<float>(uv[i][1]);
c->vertexData.write<uint32_t>(static_cast<uint32_t>(blocks[block].textures[side]));
}
}
// //
// CHUNK GENERATION FOR BOTH SYNC AND ASYNC // CHUNK GENERATION FOR BOTH SYNC AND ASYNC
// //

View file

@ -77,81 +77,15 @@ class Chunk {
Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed); Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
~Chunk(); ~Chunk();
static void addVerticies(Chunk* c, uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block);
bool generated{false}; bool generated{false};
bool reload{false}; bool reload{false};
bool working{false}; bool working{false};
xe::Model* chunkMesh; xe::Model* chunkMesh;
xe::Model::Data vertexData; xe::Model::Data vertexData;
std::vector<uint8_t> cubes; std::vector<uint8_t> cubes{};
std::thread worker; std::thread worker;
}; };
const float px[36][3] = {
// POS X
{0.5f,0.5f,0.5f},
{0.5f,-0.5f,0.5f},
{0.5f,-0.5f,-0.5f},
{0.5f,-0.5f,-0.5f},
{0.5f,0.5f,-0.5f},
{0.5f,0.5f,0.5f},
// NEG X
{-0.5f,0.5f,-0.5f},
{-0.5f,-0.5f,-0.5f},
{-0.5f,-0.5f,0.5f},
{-0.5f,-0.5f,0.5f},
{-0.5f,0.5f,0.5f},
{-0.5f,0.5f,-0.5f},
// POS Y
{0.5f,0.5f,-0.5f},
{-0.5f,0.5f,-0.5f},
{-0.5f,0.5f,0.5f},
{-0.5f,0.5f,0.5f},
{0.5f,0.5f,0.5f},
{0.5f,0.5f,-0.5f},
// NEG Y
{-0.5f,-0.5f,0.5f},
{-0.5f,-0.5f,-0.5f},
{0.5f,-0.5f,-0.5f},
{0.5f,-0.5f,-0.5f},
{0.5f,-0.5f,0.5f},
{-0.5f,-0.5f,0.5f},
// POS Z
{-0.5f,0.5f,0.5f},
{-0.5f,-0.5f,0.5f},
{0.5f,-0.5f,0.5f},
{0.5f,-0.5f,0.5f},
{0.5f,0.5f,0.5f},
{-0.5f,0.5f,0.5f},
// NEG Z
{0.5f,0.5f,-0.5f},
{0.5f,-0.5f,-0.5f},
{-0.5f,-0.5f,-0.5f},
{-0.5f,-0.5f,-0.5f},
{-0.5f,0.5f,-0.5f},
{0.5f,0.5f,-0.5f}
};
const float nm[6][3] = {
{1.f,0.f,0.f},
{-1.f,0.f,0.f},
{0.f,1.f,0.f},
{0.f,-1.f,0.f},
{0.f,0.f,1.f},
{0.f,0.f,-1.f}
};
const float uv[6][2] = {
{1.f,0.f},
{1.f,1.f},
{0.f,1.f},
{0.f,1.f},
{0.f,0.f},
{1.f,0.f}
};
} }

View file

@ -11,7 +11,7 @@ void FirstApp::run() {
Chunk::load(); Chunk::load();
auto viewerObject = xe::GameObject::createGameObject(); auto viewerObject = xe::GameObject::createGameObject();
viewerObject.transform.translation = {0.f, 10.f, 0.f}; viewerObject.transform.translation = {0.f, 40.f, 0.f};
viewerObject.transform.rotation.y = glm::radians(45.f); viewerObject.transform.rotation.y = glm::radians(45.f);
createGameObjects(viewerObject); createGameObjects(viewerObject);
@ -78,7 +78,7 @@ void FirstApp::reloadLoadedChunks(xe::GameObject& viewer) {
Chunk* chunk = Chunk::getChunk(newGridX, newGridZ); Chunk* chunk = Chunk::getChunk(newGridX, newGridZ);
if(chunk == nullptr) { if(chunk == nullptr) {
chunk = Chunk::newChunk(newGridX, newGridZ, 12345); chunk = Chunk::newChunk(newGridX, newGridZ, 12345);
Chunk::generateAsync(chunk); Chunk::generate(chunk);
} }
if(chunk->getMesh() == nullptr){ if(chunk->getMesh() == nullptr){
Chunk::createMeshAsync(chunk); Chunk::createMeshAsync(chunk);

View file

@ -32,7 +32,7 @@ class FirstApp {
static constexpr int WIDTH = 800; static constexpr int WIDTH = 800;
static constexpr int HEIGHT = 600; static constexpr int HEIGHT = 600;
static constexpr int RENDER_DISTANCE = 25; static constexpr int RENDER_DISTANCE = 45;
void createGameObjects(xe::GameObject& viewer); void createGameObjects(xe::GameObject& viewer);
void reloadLoadedChunks(xe::GameObject& viewer); void reloadLoadedChunks(xe::GameObject& viewer);

View file

@ -13,7 +13,7 @@ SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &im
.addPushConstant(sizeof(PushConstant)) .addPushConstant(sizeof(PushConstant))
.addUniformBinding(0, sizeof(UniformBuffer)) .addUniformBinding(0, sizeof(UniformBuffer))
.addTextureArrayBinding(1, images) .addTextureArrayBinding(1, images)
.setCulling(true) .setCulling(false)
.build(); .build();
} }