minecraftvulkan/src/keyboard_movement_controller.cpp

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#include "keyboard_movement_controller.hpp"
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namespace app {
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void KeyboardMovementController::update(xe::Input &input, xe::GameObject& gameObject, float dt) {
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glm::vec3 rotate{0};
if(input.isKeyPressed(keys.lookRight)) rotate.y += 1.f;
if(input.isKeyPressed(keys.lookLeft)) rotate.y -= 1.f;
if(input.isKeyPressed(keys.lookUp)) rotate.x -= 1.f;
if(input.isKeyPressed(keys.lookDown)) rotate.x += 1.f;
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if (glm::dot(rotate, rotate) > std::numeric_limits<float>::epsilon()) {
gameObject.transform.rotation += lookSpeed * dt * glm::normalize(rotate);
}
gameObject.transform.rotation.x = glm::clamp(gameObject.transform.rotation.x, -1.5f, 1.5f);
gameObject.transform.rotation.y = glm::mod(gameObject.transform.rotation.y, glm::two_pi<float>());
float yaw = gameObject.transform.rotation.y;
const glm::vec3 forwardDir{sin(yaw), 0.f, cos(yaw)};
const glm::vec3 rightDir{forwardDir.z, 0.f, -forwardDir.x};
const glm::vec3 upDir{0.f, 01.f, 0.f};
glm::vec3 moveDir{0};
if(input.isKeyPressed(keys.moveForward)) moveDir += forwardDir;
if(input.isKeyPressed(keys.moveBackward)) moveDir -= forwardDir;
if(input.isKeyPressed(keys.moveRight)) moveDir += rightDir;
if(input.isKeyPressed(keys.moveLeft)) moveDir -= rightDir;
if(input.isKeyPressed(keys.moveUp)) moveDir += upDir;
if(input.isKeyPressed(keys.moveDown)) moveDir -= upDir;
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if (glm::dot(moveDir, moveDir) > std::numeric_limits<float>::epsilon()) {
gameObject.transform.translation += moveSpeed * dt * glm::normalize(moveDir);
}
}
}