minecraftvulkan/engine/xe_pipeline.hpp

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#pragma once
#include "xe_device.hpp"
#include <cstdint>
#include <string>
#include <vector>
#include <vulkan/vulkan_core.h>
namespace xe {
struct PipelineConfigInfo {
PipelineConfigInfo(const PipelineConfigInfo&) = delete;
PipelineConfigInfo& operator=(const PipelineConfigInfo&) = delete;
VkPipelineViewportStateCreateInfo viewportInfo;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo;
VkPipelineRasterizationStateCreateInfo rasterizationInfo;
VkPipelineMultisampleStateCreateInfo multisampleInfo;
VkPipelineColorBlendAttachmentState colorBlendAttachment;
VkPipelineColorBlendStateCreateInfo colorBlendInfo;
VkPipelineDepthStencilStateCreateInfo depthStencilInfo;
std::vector<VkDynamicState> dynamicStateEnables;
VkPipelineDynamicStateCreateInfo dynamicStateInfo;
VkPipelineLayout pipelineLayout = nullptr;
VkRenderPass renderPass = nullptr;
uint32_t subpass = 0;
};
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class Pipeline {
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public:
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Pipeline(
Device &device,
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const std::string& vertFilepath,
const std::string& fragFilepath,
const PipelineConfigInfo& configInfo);
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~Pipeline();
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Pipeline(const Pipeline&) = delete;
Pipeline operator=(const Pipeline&) = delete;
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void bind(VkCommandBuffer commandBuffer);
static void defaultPipelineConfigInfo(PipelineConfigInfo& configInfo);
private:
static std::vector<char> readFile(const std::string& filePath);
void createGraphicsPipeline(
const std::string& vertFilePath,
const std::string& fragFilepath,
const PipelineConfigInfo& configInfo);
void createShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule);
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Device& xeDevice;
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VkPipeline graphicsPipeline;
VkShaderModule vertShaderModule;
VkShaderModule fragShaderModule;
};
}