2022-09-19 01:20:51 +00:00
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#pragma once
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#include "xe_device.hpp"
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#include "xe_buffer.hpp"
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#include <vector>
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#include <memory>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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namespace xe {
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2022-09-25 01:16:13 +00:00
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class Model {
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2022-09-19 01:20:51 +00:00
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public:
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struct Vertex {
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glm::vec3 position;
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glm::vec3 color;
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glm::vec3 normal;
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glm::vec2 uv;
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static std::vector<VkVertexInputBindingDescription> getBindingDescriptions();
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static std::vector<VkVertexInputAttributeDescription> getAttributeDescriptions();
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bool operator==(const Vertex &other) const {
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return position == other.position && color == other.color && normal == other.normal && uv == other.uv;
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}
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};
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struct Builder {
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std::vector<Vertex> vertices{};
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std::vector<uint32_t> indices{};
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void loadModel(const std::string &filepath);
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};
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2022-09-25 01:16:13 +00:00
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Model(Device &device, const Model::Builder &builder);
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~Model();
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2022-09-19 01:20:51 +00:00
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2022-09-25 01:16:13 +00:00
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Model(const Model &) = delete;
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Model operator=(const Model &) = delete;
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2022-09-19 01:20:51 +00:00
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2022-09-25 01:16:13 +00:00
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static std::unique_ptr<Model> createModelFromFile(Device &device, const std::string &filepath);
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2022-09-19 01:20:51 +00:00
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void bind(VkCommandBuffer commandBuffer);
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void draw(VkCommandBuffer commandBuffer);
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private:
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void createVertexBuffers(const std::vector<Vertex> &vertices);
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void createIndexBuffers(const std::vector<uint32_t> &indices);
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2022-09-25 01:16:13 +00:00
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Device &xeDevice;
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2022-09-19 01:20:51 +00:00
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2022-09-25 01:16:13 +00:00
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std::unique_ptr<Buffer> vertexBuffer;
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2022-09-19 01:20:51 +00:00
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uint32_t vertexCount;
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bool hasIndexBuffer = false;
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2022-09-25 01:16:13 +00:00
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std::unique_ptr<Buffer> indexBuffer;
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2022-09-19 01:20:51 +00:00
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uint32_t indexCount;
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};
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}
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