minecraftvulkan/res/shaders/simple_shader.frag

22 lines
464 B
GLSL
Raw Normal View History

2022-09-19 01:20:51 +00:00
#version 450
layout (location = 0) in vec3 fragColor;
2022-09-21 02:02:58 +00:00
layout (location = 1) in vec2 fragUv;
2022-09-19 01:20:51 +00:00
layout (location = 0) out vec4 outColor;
2022-09-21 02:02:58 +00:00
layout (binding = 0) uniform GlobalUbo {
2022-09-19 01:20:51 +00:00
mat4 projectionViewMatrix;
vec3 directionToLight;
} ubo;
2022-09-21 02:02:58 +00:00
layout (binding = 1) uniform sampler2D texSampler;
2022-09-19 01:20:51 +00:00
layout(push_constant) uniform Push {
mat4 transform;
mat4 normalMatrix;
} push;
void main() {
2022-09-21 02:02:58 +00:00
outColor = mix(texture(texSampler, fragUv), vec4(fragColor, 1.0), .5);
2022-09-19 01:20:51 +00:00
}