2022-09-19 16:54:23 +00:00
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#include "xe_render_system.hpp"
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#include <vulkan/vulkan.h>
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#include "xe_device.hpp"
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#include "xe_pipeline.hpp"
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#include "xe_game_object.hpp"
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#include "xe_swap_chain.hpp"
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#include "xe_renderer.hpp"
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#include "xe_descriptors.hpp"
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2022-09-20 01:28:41 +00:00
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#include "xe_engine.hpp"
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2022-09-19 16:54:23 +00:00
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#include <memory>
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#include <stdexcept>
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#include <iostream>
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2022-09-19 16:54:23 +00:00
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namespace xe {
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XeRenderSystem::XeRenderSystem(
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XeEngine &xeEngine,
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std::string vert,
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std::string frag,
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std::map<uint32_t, uint32_t> uniformBindings,
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std::map<uint32_t, XeImage*> imageBindings,
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uint32_t pushCunstantDataSize,
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bool cullingEnabled
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) : xeDevice{xeEngine.xeDevice},
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xeRenderer{xeEngine.xeRenderer},
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xeDescriptorPool{xeEngine.xeDescriptorPool},
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pushCunstantDataSize{pushCunstantDataSize},
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uniformBindings{uniformBindings},
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imageBindings{imageBindings} {
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createTextureSampler();
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createDescriptorSetLayout();
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createUniformBuffers();
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createDescriptorSets();
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createPipelineLayout();
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createPipeline(xeRenderer.getSwapChainRenderPass(), vert, frag, cullingEnabled);
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}
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2022-09-20 03:17:15 +00:00
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XeRenderSystem::~XeRenderSystem() {
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vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr);
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vkDestroySampler(xeDevice.device(), textureSampler, nullptr);
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};
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void XeRenderSystem::createTextureSampler() {
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
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if (vkCreateSampler(xeDevice.device(), &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
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throw std::runtime_error("failed to create texture sampler!");
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}
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}
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void XeRenderSystem::createDescriptorSetLayout() {
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XeDescriptorSetLayout::Builder builder{xeDevice};
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for ( const auto &[binding, size]: uniformBindings) {
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builder.addBinding(binding, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, nullptr);
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}
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for ( const auto &[binding, image]: imageBindings) {
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builder.addBinding(binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &textureSampler);
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}
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xeDescriptorSetLayout = builder.build();
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}
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void XeRenderSystem::createUniformBuffers() {
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for ( const auto &[binding, bufferSize]: uniformBindings) {
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uboBuffers[binding] = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
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for (int i = 0; i < uboBuffers[binding].size(); i++) {
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uboBuffers[binding][i] = std::make_unique<XeBuffer>(
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xeDevice,
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bufferSize,
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XeSwapChain::MAX_FRAMES_IN_FLIGHT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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uboBuffers[binding][i]->map();
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}
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}
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}
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void XeRenderSystem::createDescriptorSets() {
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descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
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for (int i = 0; i < descriptorSets.size(); i++) {
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updateDescriptorSet(i, true);
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}
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}
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void XeRenderSystem::updateDescriptorSet(int frameIndex, bool allocate) {
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XeDescriptorWriter writer{*xeDescriptorSetLayout, *xeDescriptorPool};
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std::vector<VkDescriptorBufferInfo> bufferInfos{};
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int i = 0;
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for ( const auto &[binding, size]: uniformBindings) {
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bufferInfos.push_back(uboBuffers[binding][frameIndex]->descriptorInfo());
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writer.writeBuffer(binding, &bufferInfos[i]);
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i++;
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}
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for ( const auto &[binding, image]: imageBindings) {
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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imageInfo.imageView = image->textureImageView;
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imageInfo.sampler = textureSampler;
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writer.writeImage(binding, &imageInfo);
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}
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if (allocate) {
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writer.build(descriptorSets[frameIndex]);
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} else {
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writer.overwrite(descriptorSets[frameIndex]);
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}
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}
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void XeRenderSystem::createPipelineLayout() {
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VkPushConstantRange pushConstantRange;
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pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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pushConstantRange.offset = 0;
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pushConstantRange.size = pushCunstantDataSize;
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std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
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pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
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if (pushCunstantDataSize > 0) {
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
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} else {
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pipelineLayoutInfo.pushConstantRangeCount = 0;
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pipelineLayoutInfo.pPushConstantRanges = nullptr;
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}
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if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
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std::runtime_error("failed to create pipeline layout!");
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}
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}
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void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag, bool cullingEnabled) {
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assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
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PipelineConfigInfo pipelineConfig{};
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XePipeline::defaultPipelineConfigInfo(pipelineConfig);
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if (cullingEnabled) {
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pipelineConfig.rasterizationInfo.cullMode = VK_CULL_MODE_BACK_BIT;
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}
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pipelineConfig.renderPass = renderPass;
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pipelineConfig.pipelineLayout = pipelineLayout;
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xePipeline = std::make_unique<XePipeline>(
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xeDevice,
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vert,
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frag,
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pipelineConfig
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);
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}
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void XeRenderSystem::start() {
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xeRenderer.beginSwapChainRenderPass(xeRenderer.getCurrentCommandBuffer());
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xePipeline->bind(xeRenderer.getCurrentCommandBuffer());
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if(descriptorSets.size() > 0) {
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vkCmdBindDescriptorSets(
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xeRenderer.getCurrentCommandBuffer(),
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipelineLayout,
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0,
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1,
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&descriptorSets[xeRenderer.getFrameIndex()],
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0,
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nullptr);
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}
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}
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void XeRenderSystem::loadPushConstant(void *pushConstantData) {
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vkCmdPushConstants(
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xeRenderer.getCurrentCommandBuffer(),
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pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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0,
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pushCunstantDataSize,
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pushConstantData);
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}
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void XeRenderSystem::loadUniformObject(uint32_t binding, void *uniformBufferData) {
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uboBuffers[binding][xeRenderer.getFrameIndex()]->writeToBuffer(uniformBufferData);
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}
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void XeRenderSystem::loadTexture(uint32_t binding, XeImage *image) {
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imageBindings[binding] = image;
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updateDescriptorSet(xeRenderer.getFrameIndex(), false);
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}
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void XeRenderSystem::render(XeGameObject &gameObject) {
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gameObject.model->bind(xeRenderer.getCurrentCommandBuffer());
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gameObject.model->draw(xeRenderer.getCurrentCommandBuffer());
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}
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void XeRenderSystem::stop() {
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xeRenderer.endSwapChainRenderPass(xeRenderer.getCurrentCommandBuffer());
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}
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}
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