minecraftvulkan/src/simple_renderer.hpp

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#pragma once
#include "xe_render_system.hpp"
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#include <string>
namespace app {
struct UniformBuffer {
alignas(16) glm::mat4 projectionView{1.f};
alignas(4) glm::vec3 lightDirection = glm::normalize(glm::vec3{-1.f, 3.f, 1.f});
};
struct PushConstant {
alignas(16) glm::mat4 modelMatrix{1.f};
alignas(16) glm::mat4 normalMatrix{1.f};
};
class SimpleRenderer {
public:
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SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &images);
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~SimpleRenderer() {};
SimpleRenderer(const SimpleRenderer&) = delete;
SimpleRenderer operator=(const SimpleRenderer&) = delete;
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void render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera);
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private:
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std::unique_ptr<xe::RenderSystem> xeRenderSystem;
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};
}